On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 4
Rank#5,143top 23%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,143 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 118 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 537 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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W·····W
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WW··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held25%else halves by day 2
The first 48 hours of its last wipes
Mon 26 OctWed 21 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 14:12 UTC1d ago
–
–
running
0
Mon 26 Oct, 13:40 UTC2d ago
4
–
1 days
1
Wed 21 Oct, 18:08 UTC7d ago
2
halved by day 2
4.8 days
1
Sun 11 Oct, 23:09 UTC17d ago
3
halved by day 3
9.8 days
0
Mon 5 Oct, 20:54 UTC23d ago
2
✓ held half
6.1 days
0
Thu 1 Oct, 17:45 UTCFW27d ago
1
halved by day 1
4.1 days
0
Thu 17 Sep, 17:35 UTC41d ago
1
halved by day 5
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does {PVE} Brad's Place | No Killing | No Raiding | Friendly sit?
No region is published for {PVE} Brad's Place | No Killing | No Raiding | Friendly. Rust Server Score takes the server's word for its location and does not trace the hardware. 209.192.224.172:25599 is the address to use.
Is {PVE} Brad's Place | No Killing | No Raiding | Friendly up, and how steady is its uptime?
Right now, {PVE} Brad's Place | No Killing | No Raiding | Friendly is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 15 September 2026.
Does {PVE} Brad's Place | No Killing | No Raiding | Friendly perform well?
The average over the last 48 hours was 118 server fps, and it never went below 87. Up to 109,118 entities were in the world, covering buildings, deployables and the rest. Up to 5,398 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is {PVE} Brad's Place | No Killing | No Raiding | Friendly running?
Rust network protocol 2635 and build 168909 on Linux is what {PVE} Brad's Place | No Killing | No Raiding | Friendly runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does {PVE} Brad's Place | No Killing | No Raiding | Friendly wipe its map?
{PVE} Brad's Place | No Killing | No Raiding | Friendly wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 45 hours have passed since this world was made.
What happens on {PVE} Brad's Place | No Killing | No Raiding | Friendly when wipe day arrives?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 35 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 25% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does {PVE} Brad's Place | No Killing | No Raiding | Friendly sit among Rust servers?
In the top 23% of all ranked servers, {PVE} Brad's Place | No Killing | No Raiding | Friendly sits at #5,143 for player hours over the last seven days.
What does the population on {PVE} Brad's Place | No Killing | No Raiding | Friendly look like?
{PVE} Brad's Place | No Killing | No Raiding | Friendly is showing 0 players right now, with 40 slots in total. Averaging 0 players over seven days, it peaked at 4. The highest average in the last 48 hours came at 00:00 UTC, with 3 players.
Tags
What do {PVE} Brad's Place | No Killing | No Raiding | Friendly's tags stand for?
The game's browser takes its cue from the tags {PVE} Brad's Place | No Killing | No Raiding | Friendly has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show {PVE} Brad's Place | No Killing | No Raiding | Friendly?
Rust Server Score lists that include {PVE} Brad's Place | No Killing | No Raiding | Friendly: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does {PVE} Brad's Place | No Killing | No Raiding | Friendly enforce, and what are its settings?
You will find no gather rate in the name of {PVE} Brad's Place | No Killing | No Raiding | Friendly. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
{PVE} Brad's Place | No Killing | No Raiding | Friendly runs which map?
The game generates the procedural map on {PVE} Brad's Place | No Killing | No Raiding | Friendly at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How should you connect to {PVE} Brad's Place | No Killing | No Raiding | Friendly?
Enter client.connect 209.192.224.172:25599 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://tbrs.craftingstore.net/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).