On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak –
Rank#15,276top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,276 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 237 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 151 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Clan AFK: Rust & Ruin. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 209.192.255.27:21495.
How reliable is Clan AFK: Rust & Ruin, and is it up?
The server is up: Clan AFK: Rust & Ruin is online now. According to its reported uptime, the last restart was about 38 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 15 October 2026, Rust Server Score saw it for the first time.
Does Clan AFK: Rust & Ruin perform well?
It never fell below 227 server fps in the last 48 hours, averaging 237. Up to 16,460 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 6,217 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Clan AFK: Rust & Ruin sit?
The server Clan AFK: Rust & Ruin is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Clan AFK: Rust & Ruin wipe its map?
There are too few wipes on record for Clan AFK: Rust & Ruin to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 21 days 3 hours.
Population
Where does Clan AFK: Rust & Ruin place in the wider field of Rust servers?
In the top 69% of all ranked servers, Clan AFK: Rust & Ruin sits at #15,276 for player hours over the last seven days.
How many players does Clan AFK: Rust & Ruin usually have?
Clan AFK: Rust & Ruin is showing 0 players right now, with 125 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
What do Clan AFK: Rust & Ruin's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): 125 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Clan AFK: Rust & Ruin publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Clan AFK: Rust & Ruin?
Rust Server Score lists that include Clan AFK: Rust & Ruin: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Clan AFK: Rust & Ruin?
The name of Clan AFK: Rust & Ruin gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Clan AFK: Rust & Ruin uses?
The game generates the procedural map on Clan AFK: Rust & Ruin at size 2,000 with seed 484554513. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Clan AFK: Rust & Ruin?
To connect, start Rust, press F1, and type client.connect 209.192.255.27:21495. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.clanafk.com.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max players125 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).