On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak –
Rank#15,323top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 118 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Practice. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 209.192.255.43:27093 is the address to use.
Is Rust Practice up, and how steady is its uptime?
You can join now: Rust Practice is online. According to its reported uptime, the last restart was about 2 days 2 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 19 October 2026.
Is Rust Practice smooth to play on?
It averaged 118 server fps over the last 48 hours, with a low of 99. Buildings, deployables and everything else in the world added up to as many as 81,322 entities. Up to 4,121 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Rust Practice running?
The server Rust Practice is on Rust network protocol 2635 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Rust Practice wipe its map?
There are too few wipes on record for Rust Practice to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 20 days 15 hours have passed since this world was made.
Population
Where does Rust Practice sit among Rust servers?
Over the last seven days, Rust Practice has #15,323 for player hours, in the top 69% of all ranked servers.
How many players does Rust Practice usually have?
Rust Practice is showing 0 players right now, with 2 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Rust Practice?
You'll see Rust Practice tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp2 (Max players): 2 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust Practice?
Rust Server Score lists that include Rust Practice: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is Rust Practice set up, and what rules does it keep?
The name of Rust Practice gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust Practice?
The game generates the procedural map on Rust Practice at size 3,750 with seed 89346548. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Rust Practice?
To connect, start Rust, press F1, and type client.connect 209.192.255.43:27093. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp2
Max players2 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).