On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 30% full
7-day average0peak –
Rank#15,341top 69%
Last wipe58d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 206 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 210.131.211.243:28015.
Is Rust Server up, and how steady is its uptime?
You can join now: Rust Server is online. According to its reported uptime, the last restart was about 11 days 20 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Rust Server smooth to play on?
The average over the last 48 hours was 206 server fps, and it never went below 175. Up to 48,221 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,524 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is Rust Server running?
The server Rust Server is on Rust network protocol 2632 and build 162434 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Rust Server wipe its map?
The record holds too few of Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 58 days 4 hours.
Player count
Where does Rust Server place in the wider field of Rust servers?
In the top 69% of all ranked servers, Rust Server sits at #15,341 for player hours over the last seven days.
How many players does Rust Server usually have?
Right now, 0 players are on Rust Server, which has 3 slots. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on Rust Server?
The game's browser takes its cue from the tags Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): Its slot count is 3; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs162434 (Build): The game build is 162434; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on Rust Server?
Nothing in the name of Rust Server states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Rust Server runs which map?
Rust Server runs a game-generated procedural map at size 3,000, seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Rust Server?
Enter client.connect 210.131.211.243:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp3
Max playersIts slot count is 3.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs162434
BuildThe game build is 162434.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).