On the class lists: F (26), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#11,110top 50%
Last wipe26d agobiweekly schedule
Next wipe1d 21hFri 30 Oct, 09:29 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,110 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 4,664 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
····W··
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 09:29 UTC, in 1d 21h.
Its biweekly schedule tag · low confidence
usual gap13.9 daysbetween real wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 12
Coming wipes
1d 21hFri 30 Oct, 09:29 UTC
8d 6hThu 5 Nov, 19:00 UTCFW
15d 21hFri 13 Nov, 09:29 UTC
29d 21hFri 27 Nov, 09:29 UTC
36d 6hThu 3 Dec, 19:00 UTCFW
43d 21hFri 11 Dec, 09:29 UTC
The first 48 hours of its last wipes
Fri 2 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 09:29 UTC26d ago
4
–
running
0
Fri 18 Sep, 11:10 UTC40d ago
6
halved by day 12
13.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does JP 社会人 SOLO Chill 2x NoTeams sit?
No region tag appears for JP 社会人 SOLO Chill 2x NoTeams, but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 210.131.218.193:28015 is the address to use.
Is JP 社会人 SOLO Chill 2x NoTeams up, and how steady is its uptime?
The server is down: JP 社会人 SOLO Chill 2x NoTeams is offline now, with the last sighting 4 days 16 hours ago. It was up 41% of the time over the last 7 full days, 69 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does JP 社会人 SOLO Chill 2x NoTeams sit?
The server JP 社会人 SOLO Chill 2x NoTeams is on Rust network protocol 2634 and build 166586 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does JP 社会人 SOLO Chill 2x NoTeams wipe, and how often?
The prediction follows its tag, because too few of JP 社会人 SOLO Chill 2x NoTeams's wipes are on record to confirm the schedule. Friday 30 October at 09:29 UTC is the date set for its next wipe. It has been running its current world for 26 days 1 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on JP 社会人 SOLO Chill 2x NoTeams?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 4 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 12 in the wipes where it did not hold.
Player count
What position does JP 社会人 SOLO Chill 2x NoTeams hold in the rankings?
In the top 50% of all ranked servers, JP 社会人 SOLO Chill 2x NoTeams sits at #11,110 for player hours over the last seven days.
Is JP 社会人 SOLO Chill 2x NoTeams a busy server?
The last sighting of JP 社会人 SOLO Chill 2x NoTeams was 4 days 16 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on JP 社会人 SOLO Chill 2x NoTeams?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags JP 社会人 SOLO Chill 2x NoTeams publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature JP 社会人 SOLO Chill 2x NoTeams?
These Rust Server Score lists count JP 社会人 SOLO Chill 2x NoTeams among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Server rules
What settings and rules apply on JP 社会人 SOLO Chill 2x NoTeams?
The name of JP 社会人 SOLO Chill 2x NoTeams points to a 2x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on JP 社会人 SOLO Chill 2x NoTeams?
The game generates the procedural map on JP 社会人 SOLO Chill 2x NoTeams at size 3,500 with seed 50005. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join JP 社会人 SOLO Chill 2x NoTeams?
Enter client.connect 210.131.218.193:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,^b,gmrust,cs166586,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166586
BuildThe game build is 166586.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).