Working its way up from the back of the class: #12,239 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
18/ 100
F
Lost ground: down 7,902 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.4 daysbetween real wipes
wipe-day peak4players, last three wipes
The first 48 hours of its last wipes
Mon 28 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 15:02 UTC29d ago
4
–
running
2
Mon 28 Sep, 04:48 UTC29d ago
4
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
SYC Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 211.201.93.173:28015.
How dependable is SYC Rust Server, and is it online at the moment?
At this moment, SYC Rust Server is offline; the last time it was seen was 23 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
On what Rust version does SYC Rust Server sit?
Rust network protocol 2634 and build 166652 on Linux is what SYC Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does SYC Rust Server wipe its map?
There are too few wipes on record for SYC Rust Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 29 days 6 hours.
What happens on SYC Rust Server when wipe day arrives?
Recent wipes have peaked at 4 players on average. Peak numbers came 23 hours into the latest wipe.
Player count
Where does SYC Rust Server place in the wider field of Rust servers?
In the top 54% of all ranked servers, SYC Rust Server sits at #12,239 for player hours over the last seven days.
Is SYC Rust Server a busy server?
The last sighting of SYC Rust Server was 23 days 4 hours ago, and it is offline right now.
Tags
What do SYC Rust Server's tags stand for?
The game's browser takes its cue from the tags SYC Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show SYC Rust Server?
These Rust Server Score lists count SYC Rust Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on SYC Rust Server?
The name of SYC Rust Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on SYC Rust Server?
SYC Rust Server runs a game-generated procedural map at size 4,000, seed 123456. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join SYC Rust Server?
Enter client.connect 211.201.93.173:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max players5 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).