On the class lists: B (76), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average1peak 2
Rank#4,417top 20%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
87/ 100
A−
A full classroom nearly all week: 1 of 1 on average.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,417 on player hours.
Uptimehours on the list, last 48
58/ 100
C−
Attendance needs work: on the list only 28 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 101 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
83/ 100
B+
Climbing fast: up 2,902 places this week.
A good term.
Strongest in performance (A+); uptime is the one to work on (C−).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Wed 7 OctTue 6 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 03:04 UTC22d ago
1
–
running
0
Tue 6 Oct, 18:03 UTC22d ago
1
–
0.4 days
1
Fri 2 Oct, 03:45 UTC27d ago
1
–
4.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Grand theft Auto 6.2. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 211.51.104.195:28015 is the address to use.
How dependable is Grand theft Auto 6.2, and is it online at the moment?
Right now, Grand theft Auto 6.2 is online. The uptime it reports puts the last restart at about 7 hours ago. It was up 38% of the time over the last 7 full days, 64 of 168 hours. The first sighting by Rust Server Score was on 1 October 2026.
How well does Grand theft Auto 6.2 run?
It averaged 101 server fps over the last 48 hours, with a low of 66. Buildings, deployables and everything else in the world added up to as many as 142,207 entities. At its highest, it used 3,573 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Grand theft Auto 6.2 running?
Rust network protocol 2635 and build 168909 on Windows is what Grand theft Auto 6.2 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Grand theft Auto 6.2 reset?
No next wipe can be predicted for Grand theft Auto 6.2, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 22 days 13 hours.
What happens on Grand theft Auto 6.2 when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Grand theft Auto 6.2 sit among Rust servers?
In the top 20% of all ranked servers, Grand theft Auto 6.2 sits at #4,417 for player hours over the last seven days.
Is Grand theft Auto 6.2 a busy server?
Right now, 0 players are on Grand theft Auto 6.2, which has 1 slots. The seven-day average is 1 players, with a peak of 2. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on Grand theft Auto 6.2?
You'll see Grand theft Auto 6.2 tagged with gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Grand theft Auto 6.2?
These Rust Server Score lists count Grand theft Auto 6.2 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is Grand theft Auto 6.2 set up, and what rules does it keep?
You will find no gather rate in the name of Grand theft Auto 6.2. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Grand theft Auto 6.2 uses?
The game generates the procedural map on Grand theft Auto 6.2 at size 4,000 with seed 1361858059. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Wiped 22 days ago.
Connecting
How do you get onto Grand theft Auto 6.2?
To connect, start Rust, press F1, and type client.connect 211.51.104.195:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max players1 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); uptime is the one to work on (C−).