On the class lists: D (52), with population over 48 hours and no performance mark.
Players now1/ 20000% full
7-day average1peak 1
Rank#3,107top 14%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 2,000 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,107 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 86 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 1,395 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1,501players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctSat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1,501, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 15:19 UTC26d ago
1,501
–
running
1
Sat 3 Oct, 03:55 UTC26d ago
1,501
–
0.5 days
0
Fri 2 Oct, 16:45 UTC27d ago
1,501
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
yaga test leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 212.193.10.54:28015 is the address to use.
How reliable is yaga test, and is it up?
Right now, yaga test is online. About 7 days 14 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 2 October 2026.
Does yaga test perform well?
The average over the last 48 hours was 86 server fps, and it never went below 44. Buildings, deployables and everything else in the world added up to as many as 17,756 entities. At its highest, it used 2,232 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is yaga test running?
The server yaga test is on Rust network protocol 2634 and build 166652 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does yaga test wipe its map?
No next wipe can be predicted for yaga test, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 11 hours.
What happens on yaga test when wipe day arrives?
The average peak on its recent wipes was 1,501 players. 2 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does yaga test hold in the rankings?
In the top 14% of all ranked servers, yaga test sits at #3,107 for player hours over the last seven days.
Is yaga test a busy server?
With 2,000 slots available, yaga test currently has 1 players. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 03:00 UTC, with an average of 1 players.
Tags
What do yaga test's tags stand for?
You'll see yaga test tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp2000 (Max players): Its slot count is 2,000; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does yaga test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count yaga test among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is yaga test set up, and what rules does it keep?
You will find no gather rate in the name of yaga test. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on yaga test?
The game generates the procedural map on yaga test at size 2,000 with seed 12345. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join yaga test?
Enter client.connect 212.193.10.54:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp2000,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp2000
Max playersIts slot count is 2,000.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).