Working its way up from the back of the class: #13,869 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 590 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Ember Rust. Rust Server Score takes the server's word for its location and does not trace the hardware. 212.22.85.72:32800 is the address to use.
How reliable is Ember Rust, and is it up?
At this moment, Ember Rust is offline; the last time it was seen was 25 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
Which Rust version is Ember Rust running?
Rust network protocol 2332 on Windows is what Ember Rust runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Ember Rust reset?
The record holds too few of Ember Rust's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 35 days 14 hours.
Player numbers
Where does Ember Rust place in the wider field of Rust servers?
In the top 61% of all ranked servers, Ember Rust sits at #13,869 for player hours over the last seven days.
How many players does Ember Rust usually have?
Ember Rust is offline at the moment; the last time it was seen was 25 days 16 hours ago.
Tags and filters
What is meant by the tags on Ember Rust?
You'll see Ember Rust tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp55 (Max players): The server holds 55 slots; v2332 (Protocol): To get in, your game needs to be on the same version: the protocol is 2332; ptrak (Networking): RakNet handles it, the game's default network layer; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; h955eb6e7 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Ember Rust?
Rust Server Score lists that include Ember Rust: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.
Rules and settings
Which rules does Ember Rust enforce, and what are its settings?
Nothing in the name of Ember Rust states a gather rate. No group limit is published. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Ember Rust uses?
Ember Rust runs a game-generated procedural map at size 4,500, seed 4125. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Ember Rust?
To connect, start Rust, press F1, and type client.connect 212.22.85.72:32800. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp55,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp55
Max playersThe server holds 55 slots.
v2332
ProtocolTo get in, your game needs to be on the same version: the protocol is 2332.
ptrak
NetworkingRakNet handles it, the game's default network layer.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
h955eb6e7
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).