On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now4/ 3001% full
7-day average1peak 5
Rank#4,150top 19%
Last wipe2d agoweekly schedule
Next wipe4d 17hMon 2 Nov, 17:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 300 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,150 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 17:06 UTC, in 4d 17h.
Its weekly schedule tag · low confidence
wipe-day peak5players, last three wipes
Coming wipes
4d 17hMon 2 Nov, 17:06 UTC
7d 19hThu 5 Nov, 19:00 UTCFW
11d 17hMon 9 Nov, 17:06 UTC
18d 17hMon 16 Nov, 17:06 UTC
25d 17hMon 23 Nov, 17:06 UTC
32d 17hMon 30 Nov, 17:06 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
39d 17hMon 7 Dec, 17:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 17:06 UTC2d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ERROR RUST | ЛОМАЕМ СТАНДАРТЫ based in?
The name of ERROR RUST | ЛОМАЕМ СТАНДАРТЫ points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 212.22.93.89:28024 is the address to use.
How dependable is ERROR RUST | ЛОМАЕМ СТАНДАРТЫ, and is it online at the moment?
Right now, ERROR RUST | ЛОМАЕМ СТАНДАРТЫ is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 100% of the time over the last 1 full day, 24 of 24 hours. It was first seen by Rust Server Score on 26 October 2026.
Does ERROR RUST | ЛОМАЕМ СТАНДАРТЫ perform well?
It averaged 62 server fps over the last 48 hours, with a low of 25. At its peak, it held 100,879 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,456 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is ERROR RUST | ЛОМАЕМ СТАНДАРТЫ on?
The server ERROR RUST | ЛОМАЕМ СТАНДАРТЫ is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does ERROR RUST | ЛОМАЕМ СТАНДАРТЫ reset?
Too few wipes on ERROR RUST | ЛОМАЕМ СТАНДАРТЫ are recorded to confirm the schedule, so its tag guides the prediction. Monday 2 November at 17:06 UTC is the date set for its next wipe. The world it runs now was created 2 days 6 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on ERROR RUST | ЛОМАЕМ СТАНДАРТЫ?
The average peak on its recent wipes was 5 players. 42 hours after the latest wipe began, the crowd hit its peak.
Population
What position does ERROR RUST | ЛОМАЕМ СТАНДАРТЫ hold in the rankings?
Over the last seven days, ERROR RUST | ЛОМАЕМ СТАНДАРТЫ has #4,150 for player hours, in the top 19% of all ranked servers.
What does the population on ERROR RUST | ЛОМАЕМ СТАНДАРТЫ look like?
ERROR RUST | ЛОМАЕМ СТАНДАРТЫ is showing 4 players right now, with 300 slots in total. It peaked at 5 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 11:00 UTC, with an average of 5 players.
Tags
What do ERROR RUST | ЛОМАЕМ СТАНДАРТЫ's tags stand for?
The game's browser takes its cue from the tags ERROR RUST | ЛОМАЕМ СТАНДАРТЫ has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show ERROR RUST | ЛОМАЕМ СТАНДАРТЫ?
Rust Server Score lists that include ERROR RUST | ЛОМАЕМ СТАНДАРТЫ: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Map and rules
How is ERROR RUST | ЛОМАЕМ СТАНДАРТЫ set up, and what rules does it keep?
Nothing in the name of ERROR RUST | ЛОМАЕМ СТАНДАРТЫ states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map ERROR RUST | ЛОМАЕМ СТАНДАРТЫ uses?
A procedural map of size 4,000 and seed 3489436370, generated by the game, is what ERROR RUST | ЛОМАЕМ СТАНДАРТЫ runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join ERROR RUST | ЛОМАЕМ СТАНДАРТЫ?
Enter client.connect 212.22.93.89:28024 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/MTHUzccX5z.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp300
Max playersThe server holds 300 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).