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Every Rust server graded on real, live numbers. 57,310 players on the roll · 11,753 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 212.220.0.55:28015
Name of server

Test Server (by magic)

RegisterAbsentOffline
Region–
Address212.220.0.55:28015
Last checked2d ago
weekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Steady

63 out of 100, the average of 4 subjects

On the class lists: B+ (84), with population over 48 hours and no performance mark.

Players now 0/ 150 0% full
7-day average2peak 4
Rank#4,780top 22%
Last wipe3d agoweekly schedule
Next wipe3d 19hSun 1 Nov, 18:22 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 2 of 150 on average. Plenty of space to grow.
Standingrank on player hours 78/ 100 Holds a respectable place: #4,780 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 74/ 100 Climbing fast: up 2,312 places this week.

A fair term, with more to come. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

11 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 18:22 UTC, in 3d 19h. Its weekly schedule tag · low confidence

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 3d 19hSun 1 Nov, 18:22 UTC
  • 7d 20hThu 5 Nov, 19:00 UTCFW
  • 10d 19hSun 8 Nov, 18:22 UTC
  • 17d 19hSun 15 Nov, 18:22 UTC
  • 24d 19hSun 22 Nov, 18:22 UTC
  • 31d 19hSun 29 Nov, 18:22 UTC
  • 35d 20hThu 3 Dec, 19:00 UTCFW
  • 38d 19hSun 6 Dec, 18:22 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:22 UTC3d ago 4 – running 3
Fri 23 Oct, 16:53 UTC5d ago 3 held half 2.1 days 2
Sun 18 Oct, 18:06 UTC10d ago 2 held half 4.9 days 0
Sun 18 Oct, 11:45 UTC10d ago 1 – 0.3 days 0
Thu 8 Oct, 16:19 UTC20d ago 4 held half 9.8 days 0
Mon 5 Oct, 17:54 UTC23d ago 2 held half 2.9 days 0
Sat 3 Oct, 15:27 UTC25d ago 1 – 2.1 days 1
Thu 1 Oct, 15:57 UTC27d ago 7 – 2 days 0
Sun 27 Sep, 15:13 UTC31d ago 4 halved by day 2 4 days 2
Thu 24 Sep, 16:45 UTC34d ago 4 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
62 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
8 / 100
[EU] Willjum's Solo Only | Thursday Wipes
EU · groups of 8+ · weekly · 25 on average
7 / 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
EA · groups of 20+ · weekly · 24 on average
29 / 100

Quick answers

from the figures on this page

Server facts

In what location does Test Server (by magic) sit?

No region is published for Test Server (by magic). Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 212.220.0.55:28015.

How reliable is Test Server (by magic), and is it up?

The server is down: Test Server (by magic) is offline now, with the last sighting 2 days 1 hours ago. It was up 18% of the time over the last 7 full days, 31 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

What Rust version is Test Server (by magic) on?

Rust network protocol 2635 and build 168909 on Windows is what Test Server (by magic) runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does Test Server (by magic) wipe its map?

Its tag sets the prediction, as the record holds too few of Test Server (by magic)'s wipes to confirm its schedule. Expect the next wipe on Sunday 1 November at 18:22 UTC. It has been running its current world for 3 days 4 hours. The tags carry a weekly wipe schedule.

What happens on Test Server (by magic) when wipe day arrives?

Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player count

What position does Test Server (by magic) hold in the rankings?

Over the last seven days, Test Server (by magic) has #4,780 for player hours, in the top 22% of all ranked servers.

How many players does Test Server (by magic) usually have?

The last sighting of Test Server (by magic) was 2 days 1 hours ago, and it is offline right now. The seven-day average is 2 players, with a peak of 4.

Tags

What is meant by the tags on Test Server (by magic)?

You'll see Test Server (by magic) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Test Server (by magic)?

Rust Server Score lists that include Test Server (by magic): Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Map and rules

How is Test Server (by magic) set up, and what rules does it keep?

The name of Test Server (by magic) gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Test Server (by magic) runs which map?

Test Server (by magic) runs a game-generated procedural map at size 1,000, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

What is the way to join Test Server (by magic)?

Enter client.connect 212.220.0.55:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/mNrUbG4uhW.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp150
Max players 150 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Wipe schedule

^w
Weekly A wipe happens every week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.