On the class lists: F (22), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak –
Rank#15,351top 69%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #368 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 08:02 UTC1d ago
–
–
running
0
Sat 24 Oct, 07:32 UTC4d ago
0
–
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is PARADOX | SAELORIN | x2 | SOLO DUO | 28D based in?
You'll find no region listed by PARADOX | SAELORIN | x2 | SOLO DUO | 28D. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 212.237.217.16:28170.
How reliable is PARADOX | SAELORIN | x2 | SOLO DUO | 28D, and is it up?
At this moment, PARADOX | SAELORIN | x2 | SOLO DUO | 28D is offline; the last time it was seen was 42 hours ago. About 3 hours ago, it restarted, based on the uptime it reports. It was up 39 of 144 hours over the last 6 full days, which is 27% of the time. It was first seen by Rust Server Score on 22 October 2026.
How well does PARADOX | SAELORIN | x2 | SOLO DUO | 28D run?
The average over the last 48 hours was 62 server fps, and it never went below 60. At its peak, it held 208,288 entities, including buildings, deployables and all else in the world. Up to 4,815 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does PARADOX | SAELORIN | x2 | SOLO DUO | 28D sit?
You will find PARADOX | SAELORIN | x2 | SOLO DUO | 28D on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does PARADOX | SAELORIN | x2 | SOLO DUO | 28D wipe its map?
PARADOX | SAELORIN | x2 | SOLO DUO | 28D has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 45 hours.
What happens on PARADOX | SAELORIN | x2 | SOLO DUO | 28D when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
What position does PARADOX | SAELORIN | x2 | SOLO DUO | 28D hold in the rankings?
Over the last seven days, PARADOX | SAELORIN | x2 | SOLO DUO | 28D has #15,351 for player hours, in the top 69% of all ranked servers. It comes #368 among servers in the duo group.
What does the population on PARADOX | SAELORIN | x2 | SOLO DUO | 28D look like?
The last sighting of PARADOX | SAELORIN | x2 | SOLO DUO | 28D was 42 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on PARADOX | SAELORIN | x2 | SOLO DUO | 28D?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): The server holds 500 slots; ts2 (Group limit): A team can hold 2 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags PARADOX | SAELORIN | x2 | SOLO DUO | 28D publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show PARADOX | SAELORIN | x2 | SOLO DUO | 28D?
Rust Server Score lists that include PARADOX | SAELORIN | x2 | SOLO DUO | 28D: 2x Rust servers, graded, Duo servers, marked like a report and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 3 days; Gather rate: 2x.
Map and rules
What settings and rules apply on PARADOX | SAELORIN | x2 | SOLO DUO | 28D?
Going by its name, PARADOX | SAELORIN | x2 | SOLO DUO | 28D runs 2x gather. You can have up to 2 players in a group (duo). survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map PARADOX | SAELORIN | x2 | SOLO DUO | 28D uses?
The game generates the procedural map on PARADOX | SAELORIN | x2 | SOLO DUO | 28D at size 6,000 with seed 26953103. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to PARADOX | SAELORIN | x2 | SOLO DUO | 28D?
To connect, start Rust, press F1, and type client.connect 212.237.217.16:28170. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max playersThe server holds 500 slots.
ts2
Group limitA team can hold 2 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).