On the class lists: C (63), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 3
Rank#3,874top 17% · #1421 in EU
Last wipe6d agoweekly schedule
Next wipe13hThu 29 Oct, 18:18 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,874 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 370 places this week.
A steady term.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:18 UTC, in 13h.
Every Thursday at 18:18 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held80%else halves by day 6
Coming wipes
13hThu 29 Oct, 18:18 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
14d 13hThu 12 Nov, 18:18 UTC
21d 13hThu 19 Nov, 18:18 UTC
28d 13hThu 26 Nov, 18:18 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
42d 13hThu 10 Dec, 18:18 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:18 UTC6d ago
3
–
running
0
Thu 15 Oct, 18:18 UTC13d ago
3
halved by day 6
7 days
1
Thu 8 Oct, 18:18 UTC20d ago
3
✓ held half
7 days
0
Thu 1 Oct, 17:44 UTCFW27d ago
4
✓ held half
7 days
3
Thu 24 Sep, 18:18 UTC34d ago
3
✓ held half
7 days
2
Thu 17 Sep, 18:18 UTC41d ago
3
✓ held half
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE based in?
In Europe, according to its own listing, sits DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 212.4.138.244:28015.
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE up, and how steady is its uptime?
The server is up: DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is online now. According to its reported uptime, the last restart was about 25 minutes ago. It was up 154 of 168 hours over the last 7 full days, which is 92% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE perform well?
It averaged 50 server fps over the last 48 hours, with a low of 48. Buildings, deployables and everything else in the world added up to as many as 113,311 entities. At its highest, it used 3,991 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE on?
The server DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE wipe its map?
The wipe rhythm on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is every Thursday at 18:18 UTC. Expect the next wipe on Thursday 29 October at 18:18 UTC. 6 days 10 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE when wipe day arrives?
Recent wipes have peaked at 3 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 80% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Population
Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE place in the wider field of Rust servers?
In Europe, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is #1,421, and overall it is #3,874 on player hours over the last seven days, in the top 17% of all ranked servers.
How many players does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE usually have?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is showing 0 players right now, with 100 slots in total. The seven-day average is 1 players, with a peak of 3. The highest average in the last 48 hours came at 13:00 UTC, with 2 players.
Tags and filters
How should you read the tags on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
You'll see DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
These Rust Server Score lists count DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE among them: 5x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
Map and rules
What settings and rules apply on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Going by its name, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE runs 5x gather. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE runs which map?
A procedural map of size 4,250 and seed 1337, generated by the game, is what DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
To connect, start Rust, press F1, and type client.connect 212.4.138.244:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://dzrust.eu/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A); population is the one to work on (F).