Working its way up from the back of the class: #16,921 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 5,232 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 22 Sep, 11:21 UTC37d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Oxydized PVE | Raidable Bases | Monument Events | Skill Tree based in?
No region is published for Oxydized PVE | Raidable Bases | Monument Events | Skill Tree. Rust Server Score takes the server's word for its location and does not trace the hardware. 213.123.8.13:28015 is the address to use.
Is Oxydized PVE | Raidable Bases | Monument Events | Skill Tree up, and how steady is its uptime?
You cannot join now: Oxydized PVE | Raidable Bases | Monument Events | Skill Tree is offline, last seen 30 days 10 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 17 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Oxydized PVE | Raidable Bases | Monument Events | Skill Tree sit?
Rust network protocol 2633 and build 165217 on Linux is what Oxydized PVE | Raidable Bases | Monument Events | Skill Tree runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Oxydized PVE | Raidable Bases | Monument Events | Skill Tree reset?
The record holds too few of Oxydized PVE | Raidable Bases | Monument Events | Skill Tree's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 37 days.
What should you expect from wipe day on Oxydized PVE | Raidable Bases | Monument Events | Skill Tree?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Oxydized PVE | Raidable Bases | Monument Events | Skill Tree sit among Rust servers?
Over the last seven days, Oxydized PVE | Raidable Bases | Monument Events | Skill Tree has #16,921 for player hours, in the top 71% of all ranked servers.
What does the population on Oxydized PVE | Raidable Bases | Monument Events | Skill Tree look like?
It has been 30 days 10 hours since Oxydized PVE | Raidable Bases | Monument Events | Skill Tree was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on Oxydized PVE | Raidable Bases | Monument Events | Skill Tree?
You'll see Oxydized PVE | Raidable Bases | Monument Events | Skill Tree tagged with gmvanilla (Game mode): Survival, vanilla style; mp80 (Max players): The server holds 80 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Oxydized PVE | Raidable Bases | Monument Events | Skill Tree appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Oxydized PVE | Raidable Bases | Monument Events | Skill Tree: Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Oxydized PVE | Raidable Bases | Monument Events | Skill Tree set up, and what rules does it keep?
Nothing in the name of Oxydized PVE | Raidable Bases | Monument Events | Skill Tree states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Oxydized PVE | Raidable Bases | Monument Events | Skill Tree?
The game generates a procedural map for Oxydized PVE | Raidable Bases | Monument Events | Skill Tree.
Connecting
What is the way to join Oxydized PVE | Raidable Bases | Monument Events | Skill Tree?
Enter client.connect 213.123.8.13:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2633,^v,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp80
Max playersThe server holds 80 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.