A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,608 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 2,622 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 17:29 UTC21d ago
3
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4Netplayers-5400HalleinGoesRust sit?
No region is published for 4Netplayers-5400HalleinGoesRust. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 213.202.203.53:28015.
How reliable is 4Netplayers-5400HalleinGoesRust, and is it up?
Right now, 4Netplayers-5400HalleinGoesRust is online. The uptime it reports puts the last restart at about 18 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 6 October 2026.
Is 4Netplayers-5400HalleinGoesRust smooth to play on?
The average over the last 48 hours was 29 server fps, and it never went below 21. Buildings, deployables and everything else in the world added up to as many as 786,580 entities. At its highest, it used 8,913 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is 4Netplayers-5400HalleinGoesRust running?
The server 4Netplayers-5400HalleinGoesRust is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does 4Netplayers-5400HalleinGoesRust wipe, and how often?
There are too few wipes on record for 4Netplayers-5400HalleinGoesRust to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 21 days 9 hours.
What should you expect from wipe day on 4Netplayers-5400HalleinGoesRust?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 25 hours into the latest wipe.
Population
Where does 4Netplayers-5400HalleinGoesRust place in the wider field of Rust servers?
Over the last seven days, 4Netplayers-5400HalleinGoesRust has #6,608 for player hours, in the top 30% of all ranked servers.
How many players does 4Netplayers-5400HalleinGoesRust usually have?
With 10 slots available, 4Netplayers-5400HalleinGoesRust currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags and filters
What do 4Netplayers-5400HalleinGoesRust's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags 4Netplayers-5400HalleinGoesRust publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 4Netplayers-5400HalleinGoesRust?
Rust Server Score lists that include 4Netplayers-5400HalleinGoesRust: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does 4Netplayers-5400HalleinGoesRust enforce, and what are its settings?
The name of 4Netplayers-5400HalleinGoesRust gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on 4Netplayers-5400HalleinGoesRust?
The game generates the procedural map on 4Netplayers-5400HalleinGoesRust at size 4,500 with seed 1234567890. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join 4Netplayers-5400HalleinGoesRust?
To connect, start Rust, press F1, and type client.connect 213.202.203.53:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).