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Every Rust server graded on real, live numbers. 94,541 players on the roll · 11,866 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 213.5.195.22:28015
Name of server

Server_216_DevBlog

RegisterAbsentOffline
Region–
Address213.5.195.22:28015
Last checked36d ago
modded
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,460top 67%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #15,460 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 304 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
82 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
351 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
249 / 700

Quick answers

from the figures on this page

Server details

Which region is Server_216_DevBlog based in?

No region is published for Server_216_DevBlog. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 213.5.195.22:28015 is the address to use.

How reliable is Server_216_DevBlog, and is it up?

The server is down: Server_216_DevBlog is offline now, with the last sighting 36 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 22 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Server_216_DevBlog sit?

The server Server_216_DevBlog is on Rust network protocol 2180 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does Server_216_DevBlog reset?

The record holds too few of Server_216_DevBlog's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 36 days 23 hours.

Player numbers

Where does Server_216_DevBlog sit among Rust servers?

In the top 67% of all ranked servers, Server_216_DevBlog sits at #15,460 for player hours over the last seven days.

How many players does Server_216_DevBlog usually have?

The last sighting of Server_216_DevBlog was 36 days 23 hours ago, and it is offline right now.

Tags and filters

How should you read the tags on Server_216_DevBlog?

You'll see Server_216_DevBlog tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; v2180 (Protocol): Join only if your game runs protocol 2180; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings; you will find it under Modded; hdf93daba (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Server_216_DevBlog?

Rust Server Score lists that include Server_216_DevBlog: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded.

Map and rules

Which rules does Server_216_DevBlog enforce, and what are its settings?

Nothing in the name of Server_216_DevBlog states a gather rate. No group limit is published. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. You are not covered by VAC, Valve's anti-cheat.

Which map is in play on Server_216_DevBlog?

The game generates a procedural map for Server_216_DevBlog.

Getting in

How do you get onto Server_216_DevBlog?

Enter client.connect 213.5.195.22:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Its slot count is 10.
v2180
Protocol Join only if your game runs protocol 2180.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded The game is changed by plugins or settings; you will find it under Modded.

Other

hdf93daba
Custom tag The owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.