Working its way up from the back of the class: #15,460 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 304 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Server_216_DevBlog. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 213.5.195.22:28015 is the address to use.
How reliable is Server_216_DevBlog, and is it up?
The server is down: Server_216_DevBlog is offline now, with the last sighting 36 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 22 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Server_216_DevBlog sit?
The server Server_216_DevBlog is on Rust network protocol 2180 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Server_216_DevBlog reset?
The record holds too few of Server_216_DevBlog's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 36 days 23 hours.
Player numbers
Where does Server_216_DevBlog sit among Rust servers?
In the top 67% of all ranked servers, Server_216_DevBlog sits at #15,460 for player hours over the last seven days.
How many players does Server_216_DevBlog usually have?
The last sighting of Server_216_DevBlog was 36 days 23 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on Server_216_DevBlog?
You'll see Server_216_DevBlog tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; v2180 (Protocol): Join only if your game runs protocol 2180; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings; you will find it under Modded; hdf93daba (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Server_216_DevBlog?
Rust Server Score lists that include Server_216_DevBlog: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded.
Map and rules
Which rules does Server_216_DevBlog enforce, and what are its settings?
Nothing in the name of Server_216_DevBlog states a gather rate. No group limit is published. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Server_216_DevBlog?
The game generates a procedural map for Server_216_DevBlog.
Getting in
How do you get onto Server_216_DevBlog?
Enter client.connect 213.5.195.22:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,v2180,hdf93daba,stok,gmrust,oxide,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersIts slot count is 10.
v2180
ProtocolJoin only if your game runs protocol 2180.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
hdf93daba
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).