Working its way up from the back of the class: #15,986 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 446 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W··W··
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 16:18 UTC, in 1d 17h.
Its biweekly schedule tag · low confidence
usual gap2.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
1d 17hFri 30 Oct, 16:18 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
15d 17hFri 13 Nov, 16:18 UTC
29d 17hFri 27 Nov, 16:18 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
43d 17hFri 11 Dec, 16:18 UTC
The first 48 hours of its last wipes
Fri 2 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 16:18 UTC26d ago
0
–
running
0
Tue 29 Sep, 22:02 UTC29d ago
2
halved by day 1
2.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustZero | BiWeekly | Friday Wipe | sit?
No region is published for RustZero | BiWeekly | Friday Wipe |. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 216.201.72.18:27250 is the address to use.
How reliable is RustZero | BiWeekly | Friday Wipe |, and is it up?
At this moment, RustZero | BiWeekly | Friday Wipe | is offline; the last time it was seen was 21 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does RustZero | BiWeekly | Friday Wipe | sit?
The server RustZero | BiWeekly | Friday Wipe | is on Rust network protocol 2634 and build 166652 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does RustZero | BiWeekly | Friday Wipe | wipe, and how often?
The prediction follows its tag, because too few of RustZero | BiWeekly | Friday Wipe |'s wipes are on record to confirm the schedule. Friday 30 October at 16:18 UTC is the date set for its next wipe. It has been running its current world for 26 days 6 hours. Its tags say it wipes every two weeks.
What happens on RustZero | BiWeekly | Friday Wipe | when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
What position does RustZero | BiWeekly | Friday Wipe | hold in the rankings?
Over the last seven days, RustZero | BiWeekly | Friday Wipe | has #15,986 for player hours, in the top 71% of all ranked servers.
How many players does RustZero | BiWeekly | Friday Wipe | usually have?
RustZero | BiWeekly | Friday Wipe | is offline at the moment; the last time it was seen was 21 days 23 hours ago.
Tags
What is meant by the tags on RustZero | BiWeekly | Friday Wipe |?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp120 (Max players): The server holds 120 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags RustZero | BiWeekly | Friday Wipe | publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RustZero | BiWeekly | Friday Wipe |?
These Rust Server Score lists count RustZero | BiWeekly | Friday Wipe | among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on RustZero | BiWeekly | Friday Wipe |?
Nothing in the name of RustZero | BiWeekly | Friday Wipe | states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustZero | BiWeekly | Friday Wipe |?
RustZero | BiWeekly | Friday Wipe | runs a game-generated procedural map at size 2,500, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto RustZero | BiWeekly | Friday Wipe |?
To connect, start Rust, press F1, and type client.connect 216.201.72.18:27250. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.exzero.co.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2634,^b,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp120
Max playersThe server holds 120 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).