Working its way up from the back of the class: #15,894 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 76 places this week.
A term to build on.
Strongest in wipe hold (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 84% in NA, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 15:10 UTC, in 3d 9h.
Its biweekly schedule tag · low confidence
usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
Coming wipes
3d 9hSun 1 Nov, 15:10 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
17d 9hSun 15 Nov, 15:10 UTC
31d 9hSun 29 Nov, 15:10 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 20 SepFri 18 SepMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 20 Sep, 15:10 UTC38d ago
2
–
running
0
Fri 18 Sep, 00:57 UTC41d ago
2
halved by day 1
2.6 days
0
Mon 14 Sep, 09:02 UTC44d ago
2
✓ held half
3.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is HyperRaid 10x Solo/Duo/Trio/Quad based in?
The NA tag on HyperRaid 10x Solo/Duo/Trio/Quad puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 216.245.176.150:28015.
Is HyperRaid 10x Solo/Duo/Trio/Quad up, and how steady is its uptime?
You cannot join now: HyperRaid 10x Solo/Duo/Trio/Quad is offline, last seen 20 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is HyperRaid 10x Solo/Duo/Trio/Quad running?
The server HyperRaid 10x Solo/Duo/Trio/Quad is on Rust network protocol 2633 and build 165217 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does HyperRaid 10x Solo/Duo/Trio/Quad wipe its map?
Its tag sets the prediction, as the record holds too few of HyperRaid 10x Solo/Duo/Trio/Quad's wipes to confirm its schedule. It is due to wipe next on Sunday 1 November at 15:10 UTC. 38 days 14 hours have passed since this world was made. Its tags say it wipes every two weeks.
What happens on HyperRaid 10x Solo/Duo/Trio/Quad when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 27 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does HyperRaid 10x Solo/Duo/Trio/Quad place in the wider field of Rust servers?
In North America, HyperRaid 10x Solo/Duo/Trio/Quad is #1,543, and overall it is #15,894 on player hours over the last seven days, in the top 72% of all ranked servers. In the quad group, it ranks #632.
Is HyperRaid 10x Solo/Duo/Trio/Quad a busy server?
HyperRaid 10x Solo/Duo/Trio/Quad is offline at the moment; the last time it was seen was 20 days 21 hours ago.
Lists and filters
How should you read the tags on HyperRaid 10x Solo/Duo/Trio/Quad?
You'll see HyperRaid 10x Solo/Duo/Trio/Quad tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts4 (Group limit): Teams cap out at 4; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature HyperRaid 10x Solo/Duo/Trio/Quad?
Rust Server Score lists that include HyperRaid 10x Solo/Duo/Trio/Quad: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Gather rate: 10x.
Map and rules
Which rules does HyperRaid 10x Solo/Duo/Trio/Quad enforce, and what are its settings?
The name of HyperRaid 10x Solo/Duo/Trio/Quad points to a 10x gather rate. You can have up to 4 players in a group (quad). survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
HyperRaid 10x Solo/Duo/Trio/Quad runs which map?
The game generates the procedural map on HyperRaid 10x Solo/Duo/Trio/Quad at size 3,500 with seed 648252. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto HyperRaid 10x Solo/Duo/Trio/Quad?
Enter client.connect 216.245.176.150:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/DxgMMG3Tap.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^b,NA,gmrust,cs165217,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts4
Group limitTeams cap out at 4.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); standing is the one to work on (F).