Working its way up from the back of the class: #15,891 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,382 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits SERVERDEVX5, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 217.182.171.206:28155.
How dependable is SERVERDEVX5, and is it online at the moment?
You cannot join now: SERVERDEVX5 is offline, last seen 33 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 25 September 2026.
What Rust version is SERVERDEVX5 on?
The server SERVERDEVX5 is on Rust network protocol 2633 and build 165217 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does SERVERDEVX5 reset?
the force wipe gives the basis for estimating SERVERDEVX5's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 33 days 23 hours. A fortnightly wipe schedule appears in its tags.
Player numbers
Where does SERVERDEVX5 place in the wider field of Rust servers?
In Europe, SERVERDEVX5 is #2,517, and overall it is #15,891 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on SERVERDEVX5 look like?
The last sighting of SERVERDEVX5 was 33 days 20 hours ago, and it is offline right now.
Tags
How should you read the tags on SERVERDEVX5?
The game's browser takes its cue from the tags SERVERDEVX5 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp64 (Max players): 64 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): This runs on build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does SERVERDEVX5 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include SERVERDEVX5: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
What settings and rules apply on SERVERDEVX5?
Nothing in the name of SERVERDEVX5 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on SERVERDEVX5?
SERVERDEVX5 runs a game-generated procedural map at size 1,500, seed 46831553. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to SERVERDEVX5?
Enter client.connect 217.182.171.206:28155 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/UHwzzPAwss.
Server tags
what each one means
Published asmp64,ptrak,$r?,v2633,^z,^y,^b,EU,gmrust,cs165217,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp64
Max players64 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.