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Every Rust server graded on real, live numbers. 102,658 players on the roll · 11,891 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 217.211.189.33:28025
Name of server

[EU] Rust Disaster Testserver

RegisterAbsentOffline
RegionEU
Address217.211.189.33:28025
Last checked21d ago
quad weekly wipes moddedcarbon
Launch Rust and join Website
Overall grade

Not there yet

17 out of 100, the average of 3 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,843top 72% · #2519 in EU
Last wipe21d agoweekly schedule
Next wipe6d 0hWed 4 Nov, 19:11 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 28/ 100 Working its way up from the back of the class: #15,843 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 23/ 100 Lost ground: down 8,445 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct9 Oct12 Oct15 Oct

Top 72% of all ranked servers, top 88% in EU, and #630 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 19:11 UTC, in 6d 0h. Its weekly schedule tag · low confidence

usual gap1 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 6d 0hWed 4 Nov, 19:11 UTC
  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 13d 0hWed 11 Nov, 19:11 UTC
  • 20d 0hWed 18 Nov, 19:11 UTC
  • 27d 0hWed 25 Nov, 19:11 UTC
  • 34d 0hWed 2 Dec, 19:11 UTC
  • 35d 0hThu 3 Dec, 19:00 UTCFW
  • 41d 0hWed 9 Dec, 19:11 UTC

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:11 UTC21d ago 1 – running 0
Tue 6 Oct, 19:09 UTC22d ago 2 – 1 days 1
Mon 5 Oct, 18:26 UTC23d ago 2 – 1 days 1
Sun 4 Oct, 19:27 UTC24d ago 1 – 1 days 1
Sat 3 Oct, 20:20 UTC25d ago 1 – 1 days 0
Thu 1 Oct, 17:47 UTC FW28d ago 1 halved by day 1 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
1 / 200
⦿ ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPED
EU · quad · weekly · 2 on average
5 / 200
[HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/Quad
EU · quad · weekly · 12 on average
49 / 200
14 / 150
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED
EU · quad · weekly · 2 on average
2 / 100
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 210 on average
150 / 200

Quick answers

from the figures on this page

About the server

Which region is [EU] Rust Disaster Testserver based in?

The EU tag on [EU] Rust Disaster Testserver puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 217.211.189.33:28025 is the address to use.

How dependable is [EU] Rust Disaster Testserver, and is it online at the moment?

The server is down: [EU] Rust Disaster Testserver is offline now, with the last sighting 21 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

What Rust version is [EU] Rust Disaster Testserver on?

Rust network protocol 2634 and build 167231 on Windows is what [EU] Rust Disaster Testserver runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does [EU] Rust Disaster Testserver reset?

Too few wipes on [EU] Rust Disaster Testserver are recorded to confirm the schedule, so its tag guides the prediction. Wednesday 4 November at 19:11 UTC is the date set for its next wipe. The world it runs now was created 21 days 23 hours. The tags carry a weekly wipe schedule.

What happens on [EU] Rust Disaster Testserver when wipe day arrives?

The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 18 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Population

Where does [EU] Rust Disaster Testserver place in the wider field of Rust servers?

In Europe, [EU] Rust Disaster Testserver is #2,519, and overall it is #15,843 on player hours over the last seven days, in the top 72% of all ranked servers. In the quad group, it ranks #630.

Is [EU] Rust Disaster Testserver a busy server?

[EU] Rust Disaster Testserver is offline at the moment; the last time it was seen was 21 days ago.

Tags

What is meant by the tags on [EU] Rust Disaster Testserver?

You'll see [EU] Rust Disaster Testserver tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts4 (Group limit): No team may go above 4; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167231 (Build): This runs on build 167231; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [EU] Rust Disaster Testserver appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [EU] Rust Disaster Testserver: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.

Rules and settings

How is [EU] Rust Disaster Testserver set up, and what rules does it keep?

Nothing in the name of [EU] Rust Disaster Testserver states a gather rate. The cap on group size is 4 players (quad). It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

[EU] Rust Disaster Testserver runs which map?

[EU] Rust Disaster Testserver runs a game-generated procedural map at size 3,800, seed 1094516066. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How should you connect to [EU] Rust Disaster Testserver?

Enter client.connect 217.211.189.33:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/H5k8NJFJTR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167231,ts4

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Its slot count is 50.
ts4
Group limit No team may go above 4.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167231
Build This runs on build 167231.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.