On the class lists: D (51), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average0peak 4
Rank#5,953top 27%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,953 on player hours.
Uptimehours on the list, last 48
79/ 100
B
Missed a few lessons: on the list 38 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 160 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 10:15 UTC1d ago
–
–
–
0
Tue 27 Oct, 16:19 UTC1d ago
–
–
–
0
Tue 27 Oct, 08:37 UTC2d ago
–
–
–
0
Sun 25 Oct, 18:09 UTC3d ago
–
–
–
0
Sun 25 Oct, 13:49 UTC3d ago
3
–
1.8 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is HEAVY RUST | HELLIS | TRAINING | ROOMS?
The region code for HEAVY RUST | HELLIS | TRAINING | ROOMS is ger, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 217.60.240.248:29015 is the address to use.
Is HEAVY RUST | HELLIS | TRAINING | ROOMS up, and how steady is its uptime?
Right now, HEAVY RUST | HELLIS | TRAINING | ROOMS is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 63 of 72 hours over the last 3 full days, which is 88% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
Does HEAVY RUST | HELLIS | TRAINING | ROOMS perform well?
It averaged 160 server fps over the last 48 hours, with a low of 99. At its peak, it held 1,139 entities, including buildings, deployables and all else in the world. Up to 1,034 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does HEAVY RUST | HELLIS | TRAINING | ROOMS sit?
You will find HEAVY RUST | HELLIS | TRAINING | ROOMS on Rust network protocol 2570 and build 109107, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does HEAVY RUST | HELLIS | TRAINING | ROOMS reset?
None of the resets on HEAVY RUST | HELLIS | TRAINING | ROOMS is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does HEAVY RUST | HELLIS | TRAINING | ROOMS sit among Rust servers?
In the top 27% of all ranked servers, HEAVY RUST | HELLIS | TRAINING | ROOMS sits at #5,953 for player hours over the last seven days.
Is HEAVY RUST | HELLIS | TRAINING | ROOMS a busy server?
Right now, 3 players are on HEAVY RUST | HELLIS | TRAINING | ROOMS, which has 100 slots. It peaked at 4 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 3 players.
Tags
How should you read the tags on HEAVY RUST | HELLIS | TRAINING | ROOMS?
You'll see HEAVY RUST | HELLIS | TRAINING | ROOMS tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; v2570 (Protocol): Join only if your game runs protocol 2570; cs109107 (Build): The game build is 109107; ptrak (Networking): RakNet handles it, the game's default network layer; $rger (Region code): Region code: ger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show HEAVY RUST | HELLIS | TRAINING | ROOMS?
Rust Server Score lists that include HEAVY RUST | HELLIS | TRAINING | ROOMS: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Server rules
Which rules does HEAVY RUST | HELLIS | TRAINING | ROOMS enforce, and what are its settings?
The name of HEAVY RUST | HELLIS | TRAINING | ROOMS gives no gather rate. You will find no published group limit. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on HEAVY RUST | HELLIS | TRAINING | ROOMS?
The game generates the procedural map on HEAVY RUST | HELLIS | TRAINING | ROOMS at size 3,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto HEAVY RUST | HELLIS | TRAINING | ROOMS?
To connect, start Rust, press F1, and type client.connect 217.60.240.248:29015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$rger,v2570,gmrust,cs109107,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
v2570
ProtocolJoin only if your game runs protocol 2570.
cs109107
BuildThe game build is 109107.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rger
Region codeRegion code: ger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).