Working its way up from the back of the class: #15,849 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 109 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
HAMMER RUST leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 217.60.245.25:20060.
How reliable is HAMMER RUST, and is it up?
The server is down: HAMMER RUST is offline now, with the last sighting 19 days 12 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is HAMMER RUST running?
The server HAMMER RUST is on Rust network protocol 2567 and build 107591 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does HAMMER RUST reset?
The record holds too few of HAMMER RUST's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 49 days 21 hours.
Player count
Where does HAMMER RUST place in the wider field of Rust servers?
In the top 72% of all ranked servers, HAMMER RUST sits at #15,849 for player hours over the last seven days.
How many players does HAMMER RUST usually have?
HAMMER RUST is offline at the moment; the last time it was seen was 19 days 12 hours ago.
Lists and filters
What do HAMMER RUST's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; v2567 (Protocol): Join only if your game runs protocol 2567; cs107591 (Build): This runs on build 107591; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags HAMMER RUST publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does HAMMER RUST appear in the Rust Server Score lists and filters?
Rust Server Score lists that include HAMMER RUST: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Rules and settings
What settings and rules apply on HAMMER RUST?
You will find no gather rate in the name of HAMMER RUST. It publishes no limit on group size. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on HAMMER RUST?
HAMMER RUST runs a game-generated procedural map at size 3,000, seed 1037066489. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto HAMMER RUST?
Enter client.connect 217.60.245.25:20060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://m.vk.com/hydra_host.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2567,gmrust,cs107591,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
v2567
ProtocolJoin only if your game runs protocol 2567.
cs107591
BuildThis runs on build 107591.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).