Working its way up from the back of the class: #15,962 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 959 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctFri 2 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 10:37 UTC24d ago
0
–
running
0
Fri 2 Oct, 15:39 UTC25d ago
0
–
0.8 days
0
Fri 2 Oct, 07:07 UTC25d ago
0
–
0.4 days
0
Thu 1 Oct, 06:34 UTC26d ago
0
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by MoonRust [261 Devblog]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 217.87.231.46:28015 is the address to use.
Is MoonRust [261 Devblog] up, and how steady is its uptime?
At this moment, MoonRust [261 Devblog] is offline; the last time it was seen was 22 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 30 September 2026.
On what Rust version does MoonRust [261 Devblog] sit?
Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does MoonRust [261 Devblog] wipe its map?
No next wipe can be predicted for MoonRust [261 Devblog], which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 24 days 13 hours.
What happens on MoonRust [261 Devblog] when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does MoonRust [261 Devblog] hold in the rankings?
In the top 71% of all ranked servers, MoonRust [261 Devblog] sits at #15,962 for player hours over the last seven days.
What does the population on MoonRust [261 Devblog] look like?
MoonRust [261 Devblog] is offline at the moment; the last time it was seen was 22 days 10 hours ago.
Lists and filters
How should you read the tags on MoonRust [261 Devblog]?
You'll see MoonRust [261 Devblog] tagged with gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): The server holds 25 slots; v2332 (Protocol): The game protocol is 2332, so your game must match that version to join; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; h955eb6e7 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature MoonRust [261 Devblog]?
These Rust Server Score lists count MoonRust [261 Devblog] among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded.
Map and rules
What settings and rules apply on MoonRust [261 Devblog]?
You will find no gather rate in the name of MoonRust [261 Devblog]. No group limit is published. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
MoonRust [261 Devblog] runs which map?
The game generates a procedural map for MoonRust [261 Devblog].
Getting in
What is the way to join MoonRust [261 Devblog]?
Enter client.connect 217.87.231.46:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp25
Max playersThe server holds 25 slots.
v2332
ProtocolThe game protocol is 2332, so your game must match that version to join.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
h955eb6e7
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).