On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#10,858top 49%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,858 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 103 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 3,041 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 11:33 UTC21d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by ICYTY RUST | PVE/PVP. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 220.158.30.145:28015.
Is ICYTY RUST | PVE/PVP up, and how steady is its uptime?
The server is up: ICYTY RUST | PVE/PVP is online now. According to its reported uptime, the last restart was about 3 days 18 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is ICYTY RUST | PVE/PVP smooth to play on?
It never fell below 70 server fps in the last 48 hours, averaging 103. At its peak, it held 69,781 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,355 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does ICYTY RUST | PVE/PVP sit?
Rust network protocol 2635 and build 168909 on Linux is what ICYTY RUST | PVE/PVP runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does ICYTY RUST | PVE/PVP reset?
There are too few wipes on record for ICYTY RUST | PVE/PVP to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 21 days 20 hours.
What should you expect from wipe day on ICYTY RUST | PVE/PVP?
The average peak on its recent wipes was 1 players. Peak numbers came 27 hours into the latest wipe.
Population
Where does ICYTY RUST | PVE/PVP sit among Rust servers?
In the top 49% of all ranked servers, ICYTY RUST | PVE/PVP sits at #10,858 for player hours over the last seven days.
What does the population on ICYTY RUST | PVE/PVP look like?
With 30 slots available, ICYTY RUST | PVE/PVP currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 11:00 UTC, with an average of 0 players.
Tags
What is meant by the tags on ICYTY RUST | PVE/PVP?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): 30 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags ICYTY RUST | PVE/PVP publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ICYTY RUST | PVE/PVP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ICYTY RUST | PVE/PVP among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which rules does ICYTY RUST | PVE/PVP enforce, and what are its settings?
The name of ICYTY RUST | PVE/PVP gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ICYTY RUST | PVE/PVP?
A procedural map of size 3,500 and seed 123456, generated by the game, is what ICYTY RUST | PVE/PVP runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join ICYTY RUST | PVE/PVP?
To connect, start Rust, press F1, and type client.connect 220.158.30.145:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max players30 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).