On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,351top 69%
Last wipe26d agobiweekly schedule
Next wipe1d 3hFri 30 Oct, 09:02 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 125 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 09:02 UTC, in 1d 3h.
Its biweekly schedule tag · low confidence
usual gap1.5 daysbetween real wipes
wipe-day peak1players, last three wipes
Coming wipes
1d 3hFri 30 Oct, 09:02 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
15d 3hFri 13 Nov, 09:02 UTC
29d 3hFri 27 Nov, 09:02 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
43d 3hFri 11 Dec, 09:02 UTC
The first 48 hours of its last wipes
Fri 2 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 09:02 UTC26d ago
1
–
running
0
Wed 30 Sep, 21:12 UTC28d ago
1
–
1.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by rustyonmars. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 222.154.252.119:28027.
How dependable is rustyonmars, and is it online at the moment?
The server is up: rustyonmars is online now. According to its reported uptime, the last restart was about 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does rustyonmars run?
The average over the last 48 hours was 125 server fps, and it never went below 80. Up to 181,398 entities were in the world, covering buildings, deployables and the rest. Up to 3,776 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is rustyonmars running?
The server rustyonmars is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does rustyonmars reset?
Its tag sets the prediction, as the record holds too few of rustyonmars's wipes to confirm its schedule. Friday 30 October at 09:02 UTC is the date set for its next wipe. 26 days 20 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on rustyonmars?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 2 hours into the latest wipe.
Player count
Where does rustyonmars sit among Rust servers?
Over the last seven days, rustyonmars has #15,351 for player hours, in the top 69% of all ranked servers.
How many players does rustyonmars usually have?
With 50 slots available, rustyonmars currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on rustyonmars?
The game's browser takes its cue from the tags rustyonmars has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature rustyonmars?
These Rust Server Score lists count rustyonmars among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on rustyonmars?
Nothing in the name of rustyonmars states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
rustyonmars runs which map?
rustyonmars runs a game-generated procedural map at size 4,500, seed 20260907. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto rustyonmars?
To connect, start Rust, press F1, and type client.connect 222.154.252.119:28027. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustyonmars.com/rust/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).