On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 1
Rank#6,081top 27%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #6,081 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 139 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 681 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, and #279 of the duo servers (top 67%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 5 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 12:26 UTC23d ago
5
–
running
1
Fri 2 Oct, 12:28 UTC26d ago
1
✓ held half
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [JP] Vital Friends | 2x | Duo | 3000 sit?
The name of [JP] Vital Friends | 2x | Duo | 3000 points to Asia, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 222.8.35.53:28015.
Is [JP] Vital Friends | 2x | Duo | 3000 up, and how steady is its uptime?
You can join now: [JP] Vital Friends | 2x | Duo | 3000 is online. According to its reported uptime, the last restart was about 4 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 29 September 2026, Rust Server Score saw it for the first time.
Does [JP] Vital Friends | 2x | Duo | 3000 perform well?
The average over the last 48 hours was 139 server fps, and it never went below 118. Up to 48,477 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,786 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [JP] Vital Friends | 2x | Duo | 3000 running?
The server [JP] Vital Friends | 2x | Duo | 3000 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [JP] Vital Friends | 2x | Duo | 3000 reset?
There are too few wipes on record for [JP] Vital Friends | 2x | Duo | 3000 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 23 days 6 hours.
What should you expect from wipe day on [JP] Vital Friends | 2x | Duo | 3000?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 24 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does [JP] Vital Friends | 2x | Duo | 3000 place in the wider field of Rust servers?
Over the last seven days, [JP] Vital Friends | 2x | Duo | 3000 has #6,081 for player hours, in the top 27% of all ranked servers. It comes #279 among servers in the duo group.
What does the population on [JP] Vital Friends | 2x | Duo | 3000 look like?
Right now, 0 players are on [JP] Vital Friends | 2x | Duo | 3000, which has 500 slots. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What is meant by the tags on [JP] Vital Friends | 2x | Duo | 3000?
The game's browser takes its cue from the tags [JP] Vital Friends | 2x | Duo | 3000 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): The server holds 500 slots; ts2 (Group limit): A team can hold 2 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [JP] Vital Friends | 2x | Duo | 3000 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [JP] Vital Friends | 2x | Duo | 3000 among them: 2x Rust servers, graded, Duo servers, marked like a report and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.
Map and rules
How is [JP] Vital Friends | 2x | Duo | 3000 set up, and what rules does it keep?
Going by its name, [JP] Vital Friends | 2x | Duo | 3000 runs 2x gather. The cap on group size is 2 players (duo). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[JP] Vital Friends | 2x | Duo | 3000 runs which map?
A procedural map of size 3,000 and seed 53619075, generated by the game, is what [JP] Vital Friends | 2x | Duo | 3000 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [JP] Vital Friends | 2x | Duo | 3000?
To connect, start Rust, press F1, and type client.connect 222.8.35.53:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max playersThe server holds 500 slots.
ts2
Group limitA team can hold 2 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).