On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 4
Rank#8,885top 40%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,885 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 3,337 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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·WWFW·W
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WW·····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held67%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctTue 20 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 40 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 21:08 UTC8d ago
4
–
running
1
Tue 20 Oct, 13:35 UTC8d ago
2
–
0.3 days
0
Mon 19 Oct, 16:28 UTC9d ago
2
–
0.9 days
0
Thu 15 Oct, 17:01 UTC13d ago
2
✓ held half
4 days
0
Tue 13 Oct, 14:35 UTC15d ago
1
✓ held half
2.1 days
0
Fri 9 Oct, 09:05 UTC20d ago
2
halved by day 1
4.2 days
0
Wed 7 Oct, 18:27 UTC21d ago
3
–
1.6 days
0
Mon 5 Oct, 21:57 UTC23d ago
3
–
1.9 days
1
Sun 4 Oct, 20:23 UTC24d ago
3
–
1.1 days
1
Sun 4 Oct, 12:17 UTC24d ago
4
–
0.3 days
0
Fri 2 Oct, 13:12 UTC26d ago
1
–
2 days
1
Thu 1 Oct, 20:26 UTCFW27d ago
1
–
0.7 days
0
Wed 30 Sep, 20:48 UTC28d ago
1
–
1 days
0
Tue 29 Sep, 14:15 UTC29d ago
2
–
1.3 days
2
Sun 27 Sep, 20:49 UTC31d ago
2
–
1.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Easy Raids 2 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 23.109.45.243:25576.
How reliable is Easy Raids 2, and is it up?
Right now, Easy Raids 2 is online. The uptime it reports puts the last restart at about 5 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Easy Raids 2 perform well?
It averaged 238 server fps over the last 48 hours, with a low of 216. Buildings, deployables and everything else in the world added up to as many as 113,859 entities. Memory use reached up to 3,494 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Easy Raids 2 running?
You will find Easy Raids 2 on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Easy Raids 2 wipe, and how often?
There is no next wipe to predict on Easy Raids 2, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 8 days 14 hours.
What should you expect from wipe day on Easy Raids 2?
The average peak on its recent wipes was 3 players. Peak numbers came 40 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does Easy Raids 2 sit among Rust servers?
Over the last seven days, Easy Raids 2 has #8,885 for player hours, in the top 40% of all ranked servers.
How many players does Easy Raids 2 usually have?
Easy Raids 2 is showing 0 players right now, with 500 slots in total. It peaked at 4 and averaged 0 players over the last seven days.
Tags
How should you read the tags on Easy Raids 2?
The game's browser takes its cue from the tags Easy Raids 2 has set: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Easy Raids 2 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Easy Raids 2: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Easy Raids 2?
The name of Easy Raids 2 gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Easy Raids 2?
Easy Raids 2 runs a game-generated procedural map at size 4,500, seed 129071275. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
What is the way to join Easy Raids 2?
Enter client.connect 23.109.45.243:25576 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max playersThe server holds 500 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).