On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 2
Rank#9,749top 44% · #2238 in EU
Last wipe7d agobiweekly schedule
Next wipe6d 19hWed 4 Nov, 19:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
56/ 100
C−
Working its way up from the back of the class: #9,749 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 5,797 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 19:07 UTC, in 6d 19h.
Its biweekly schedule tag · low confidence
usual gap7.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
6d 19hWed 4 Nov, 19:07 UTC
7d 19hThu 5 Nov, 19:00 UTCFW
20d 19hWed 18 Nov, 19:07 UTC
34d 19hWed 2 Dec, 19:07 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctSun 18 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 19:07 UTC7d ago
2
–
running
3
Sun 18 Oct, 19:18 UTC10d ago
5
✓ held half
3 days
2
Tue 6 Oct, 11:07 UTC22d ago
0
–
12.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits Flight Rust, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 23.109.45.71:25630.
Is Flight Rust up, and how steady is its uptime?
The server is down: Flight Rust is offline now, with the last sighting 3 days 13 hours ago. For the last 7 full days, it was up 107 of 168 hours, or 64% of the time. It was first seen by Rust Server Score on 20 September 2026.
On what Rust version does Flight Rust sit?
The server Flight Rust is on Rust network protocol 2635 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Flight Rust reset?
Its tag sets the prediction, as the record holds too few of Flight Rust's wipes to confirm its schedule. Wednesday 4 November at 19:07 UTC is the date set for its next wipe. It has been running its current world for 7 days 4 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Flight Rust?
Recent wipes have peaked at 2 players on average. 21 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does Flight Rust sit among Rust servers?
Over the last seven days, Flight Rust has #9,749 for player hours, in the top 44% of all ranked servers and #2,238 in Europe.
Is Flight Rust a busy server?
It has been 3 days 13 hours since Flight Rust was last seen, and it is offline right now. It peaked at 2 and averaged 0 players over the last seven days.
Lists and filters
What do Flight Rust's tags stand for?
The game's browser takes its cue from the tags Flight Rust has set: gmrust (Game mode): Rust survival, played by the standard rules; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Flight Rust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Flight Rust: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
How is Flight Rust set up, and what rules does it keep?
Nothing in the name of Flight Rust states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Flight Rust runs which map?
Flight Rust runs a game-generated procedural map at size 6,000, seed 7536547. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Flight Rust?
Enter client.connect 23.109.45.71:25630 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,^b,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp500
Max playersThe server holds 500 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).