On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 2
Rank#10,565top 48%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,565 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 3,894 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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·WWFW·W
W·W·W··
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WW·····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctTue 20 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 21:08 UTC8d ago
0
–
running
0
Tue 20 Oct, 13:35 UTC8d ago
0
–
0.3 days
0
Mon 19 Oct, 16:28 UTC9d ago
1
–
0.9 days
0
Thu 15 Oct, 17:01 UTC13d ago
0
–
4 days
0
Tue 13 Oct, 17:45 UTC15d ago
0
–
2 days
0
Fri 9 Oct, 09:05 UTC20d ago
0
–
4.4 days
0
Wed 7 Oct, 18:17 UTC21d ago
0
–
1.6 days
0
Mon 5 Oct, 22:31 UTC23d ago
0
–
1.8 days
0
Sun 4 Oct, 20:23 UTC24d ago
2
–
1.1 days
0
Sun 4 Oct, 12:17 UTC24d ago
2
–
0.3 days
0
Fri 2 Oct, 13:51 UTC26d ago
1
–
1.9 days
0
Thu 1 Oct, 20:34 UTCFW27d ago
1
–
0.7 days
0
Wed 30 Sep, 22:06 UTC28d ago
1
–
0.9 days
1
Tue 29 Sep, 20:08 UTC29d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ER Test server 1. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 23.109.46.105:25648.
How reliable is ER Test server 1, and is it up?
The server is up: ER Test server 1 is online now. According to its reported uptime, the last restart was about 7 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does ER Test server 1 perform well?
The average over the last 48 hours was 238 server fps, and it never went below 212. Up to 113,972 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,566 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does ER Test server 1 sit?
The server ER Test server 1 is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does ER Test server 1 wipe, and how often?
There is no next wipe to predict on ER Test server 1, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 14 hours.
What should you expect from wipe day on ER Test server 1?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does ER Test server 1 hold in the rankings?
Over the last seven days, ER Test server 1 has #10,565 for player hours, in the top 48% of all ranked servers.
How many players does ER Test server 1 usually have?
ER Test server 1 is showing 0 players right now, with 500 slots in total. Averaging 0 players over seven days, it peaked at 2.
Tags
What is meant by the tags on ER Test server 1?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): 500 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags ER Test server 1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature ER Test server 1?
These Rust Server Score lists count ER Test server 1 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does ER Test server 1 enforce, and what are its settings?
The name of ER Test server 1 gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map ER Test server 1 uses?
The game generates the procedural map on ER Test server 1 at size 4,500 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How do you get onto ER Test server 1?
Enter client.connect 23.109.46.105:25648 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max players500 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).