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Every Rust server graded on real, live numbers. 56,552 players on the roll · 11,688 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 23.161.168.58:28028
Name of server

FS DEV - Private Server

RegisterPresentOnline
Region–
Address23.161.168.58:28028
Last checked12m ago
moddedoxide
Launch Rust and join Website
Overall grade

Working towards

46 out of 100, the average of 5 subjects

On the class lists: D (45), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 2
Rank#10,035top 45%
Last wipe208d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 55/ 100 Working its way up from the back of the class: #10,035 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 26/ 100 Lost ground: down 4,833 places this week. A strong wipe could turn it round.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
193 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
128 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
51 / 1000

Quick answers

from the figures on this page

About the server

Where in the world is FS DEV - Private Server?

You won't see a region from FS DEV - Private Server, whose region code is us5. Rust Server Score takes the server's word for its location and does not trace the hardware. 23.161.168.58:28028 is the address to use.

How reliable is FS DEV - Private Server, and is it up?

You can join now: FS DEV - Private Server is online. The uptime it reports puts the last restart at about 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Is FS DEV - Private Server smooth to play on?

The average over the last 48 hours was 30 server fps, and it never went below 25. Buildings, deployables and everything else in the world added up to as many as 101,263 entities. Memory use reached up to 3,341 MB. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does FS DEV - Private Server sit?

The server FS DEV - Private Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does FS DEV - Private Server wipe, and how often?

There are too few wipes on record for FS DEV - Private Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 208 days 14 hours.

Player count

Where does FS DEV - Private Server place in the wider field of Rust servers?

In the top 45% of all ranked servers, FS DEV - Private Server sits at #10,035 for player hours over the last seven days.

What does the population on FS DEV - Private Server look like?

FS DEV - Private Server is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 2.

Tags

What do FS DEV - Private Server's tags stand for?

You'll see FS DEV - Private Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): us5 is the region code this server uses; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does FS DEV - Private Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include FS DEV - Private Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which rules does FS DEV - Private Server enforce, and what are its settings?

Nothing in the name of FS DEV - Private Server states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in play on FS DEV - Private Server?

FS DEV - Private Server runs a game-generated procedural map at size 6,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.

Connecting

How do you get onto FS DEV - Private Server?

To connect, start Rust, press F1, and type client.connect 23.161.168.58:28028. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/aBqd5Ry7Q3.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$rus5
Region code us5 is the region code this server uses.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.