On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak –
Rank#15,411top 69%
Last wipe85d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,411 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 97 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 238 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for DodoLink Rust. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 23.175.41.6:28015 is the address to use.
How dependable is DodoLink Rust, and is it online at the moment?
You can join now: DodoLink Rust is online. According to its reported uptime, the last restart was about 5 days 1 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does DodoLink Rust perform well?
It never fell below 77 server fps in the last 48 hours, averaging 97. At its peak, it held 70,157 entities, including buildings, deployables and all else in the world. Up to 2,879 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is DodoLink Rust running?
The server DodoLink Rust is on Rust network protocol 2631 and build 158240 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does DodoLink Rust reset?
The record holds too few of DodoLink Rust's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 85 days 20 hours.
Player count
Where does DodoLink Rust place in the wider field of Rust servers?
Over the last seven days, DodoLink Rust has #15,411 for player hours, in the top 69% of all ranked servers.
Is DodoLink Rust a busy server?
DodoLink Rust is showing 0 players right now, with 60 slots in total. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on DodoLink Rust?
The game's browser takes its cue from the tags DodoLink Rust has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): 60 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2631 (Protocol): The game protocol is 2631, so your game must match that version to join; cs158240 (Build): Build number: 158240; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show DodoLink Rust?
Rust Server Score lists that include DodoLink Rust: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on DodoLink Rust?
Nothing in the name of DodoLink Rust states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on DodoLink Rust?
The game generates the procedural map on DodoLink Rust at size 3,500 with seed 848213. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to DodoLink Rust?
Enter client.connect 23.175.41.6:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max players60 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2631
ProtocolThe game protocol is 2631, so your game must match that version to join.
cs158240
BuildBuild number: 158240.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).