On the class lists: D (49), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average6peak 23
Rank#1,280top 6% · #188 in NA
Last wipe14d agobiweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
12/ 100
F
A quiet classroom so far: 6 of 50 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,280 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 76 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 4.5
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
13d 20hThu 12 Nov, 17:05 UTC
34d 22hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 17:05 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 17:05 UTC14d ago
24
–
running
1
Thu 1 Oct, 18:21 UTCFW28d ago
19
halved by day 4
13.9 days
0
Thu 17 Sep, 17:10 UTC42d ago
18
halved by day 5
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does |US|BunnysBoomBoomRoom|PvE| sit?
You'll see |US|BunnysBoomBoomRoom|PvE| listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 23.227.204.138:28265.
How reliable is |US|BunnysBoomBoomRoom|PvE|, and is it up?
You can join now: |US|BunnysBoomBoomRoom|PvE| is online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does |US|BunnysBoomBoomRoom|PvE| perform well?
The average over the last 48 hours was 59 server fps, and it never went below 37. Up to 150,053 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,289 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is |US|BunnysBoomBoomRoom|PvE| on?
Rust network protocol 2635 and build 168909 on Windows is what |US|BunnysBoomBoomRoom|PvE| runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does |US|BunnysBoomBoomRoom|PvE| wipe, and how often?
The wipe rhythm on |US|BunnysBoomBoomRoom|PvE| is every 4 weeks on Thursday at 17:05 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 14 days 3 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on |US|BunnysBoomBoomRoom|PvE|?
Across its recent wipes, the busiest moments averaged 20 players. The crowd on the latest wipe was largest 32 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 4.5 is when it sank below half in the wipes that did not hold.
Population
Where does |US|BunnysBoomBoomRoom|PvE| sit among Rust servers?
In North America, |US|BunnysBoomBoomRoom|PvE| is #188, and overall it is #1,280 on player hours over the last seven days, in the top 6% of all ranked servers.
Is |US|BunnysBoomBoomRoom|PvE| a busy server?
Right now, 1 players are on |US|BunnysBoomBoomRoom|PvE|, which has 50 slots. It peaked at 23 and averaged 6 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 12 players.
Lists and filters
What do |US|BunnysBoomBoomRoom|PvE|'s tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): In the server browser it appears under North America are the tags |US|BunnysBoomBoomRoom|PvE| publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show |US|BunnysBoomBoomRoom|PvE|?
These Rust Server Score lists count |US|BunnysBoomBoomRoom|PvE| among them: Best community servers, graded, Rust PvE servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
Which rules does |US|BunnysBoomBoomRoom|PvE| enforce, and what are its settings?
The name of |US|BunnysBoomBoomRoom|PvE| gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on |US|BunnysBoomBoomRoom|PvE|?
The game generates the procedural map on |US|BunnysBoomBoomRoom|PvE| at size 4,500 with seed 508605506. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to |US|BunnysBoomBoomRoom|PvE|?
To connect, start Rust, press F1, and type client.connect 23.227.204.138:28265. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://Pingperfect.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).