Working its way up from the back of the class: #14,185 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 631 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Complete Build System | by hionet.com - staging sit?
You'll see Complete Build System | by hionet.com - staging listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 23.81.34.186:26015 is the address to use.
How reliable is Complete Build System | by hionet.com - staging, and is it up?
You cannot join now: Complete Build System | by hionet.com - staging is offline, last seen 12 days 1 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 17 October 2026.
Which Rust version is Complete Build System | by hionet.com - staging running?
Rust network protocol 2635 and build 168330 on Linux is what Complete Build System | by hionet.com - staging runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Complete Build System | by hionet.com - staging wipe its map?
Complete Build System | by hionet.com - staging has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 12 days 2 hours.
Population
What position does Complete Build System | by hionet.com - staging hold in the rankings?
Over the last seven days, Complete Build System | by hionet.com - staging has #14,185 for player hours, in the top 65% of all ranked servers and #2,484 in Europe.
What does the population on Complete Build System | by hionet.com - staging look like?
Complete Build System | by hionet.com - staging is offline at the moment; the last time it was seen was 12 days 1 hours ago.
Lists and filters
How should you read the tags on Complete Build System | by hionet.com - staging?
You'll see Complete Build System | by hionet.com - staging tagged with gmvanilla (Game mode): You play vanilla survival here; mp5 (Max players): 5 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168330 (Build): Build number: 168330; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Use it to plan and practise base builds; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Complete Build System | by hionet.com - staging appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Complete Build System | by hionet.com - staging: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Complete Build System | by hionet.com - staging set up, and what rules does it keep?
The name of Complete Build System | by hionet.com - staging gives no gather rate. The group limit stays at the game's default of 8 players. You get build & creative here, no gathering, just sandbox building. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Complete Build System | by hionet.com - staging runs which map?
Complete Build System | by hionet.com - staging runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How do you get onto Complete Build System | by hionet.com - staging?
Enter client.connect 23.81.34.186:26015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmvanilla,cs168330,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp5
Max players5 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168330
BuildBuild number: 168330.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).