On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,425top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,425 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
66/ 100
C+
Slows down under load at times: 39 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 252 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap10.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Sat 3 OctTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 01:24 UTC25d ago
1
–
running
0
Tue 22 Sep, 12:37 UTC35d ago
1
halved by day 3
10.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rusty Paradise Testing. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 23.87.63.84:28020.
How dependable is Rusty Paradise Testing, and is it online at the moment?
The server is up: Rusty Paradise Testing is online now. According to its reported uptime, the last restart was about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Rusty Paradise Testing smooth to play on?
It never fell below 27 server fps in the last 48 hours, averaging 39. Buildings, deployables and everything else in the world added up to as many as 107,075 entities. Up to 4,751 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Rusty Paradise Testing running?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Paradise Testing runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rusty Paradise Testing wipe, and how often?
There are too few wipes on record for Rusty Paradise Testing to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 25 days 3 hours.
What happens on Rusty Paradise Testing when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 3 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does Rusty Paradise Testing sit among Rust servers?
Over the last seven days, Rusty Paradise Testing has #15,425 for player hours, in the top 69% of all ranked servers. It comes #528 among servers in the trio group.
Is Rusty Paradise Testing a busy server?
Right now, 0 players are on Rusty Paradise Testing, which has 100 slots. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Rusty Paradise Testing?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts3 (Group limit): No team may go above 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rusty Paradise Testing publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rusty Paradise Testing appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rusty Paradise Testing among them: Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
Server rules
What settings and rules apply on Rusty Paradise Testing?
Nothing in the name of Rusty Paradise Testing states a gather rate. You can have up to 3 players in a group (trio). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rusty Paradise Testing uses?
Rusty Paradise Testing runs a game-generated procedural map at size 4,250, seed 1760108465. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Rusty Paradise Testing?
Enter client.connect 23.87.63.84:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/J4CFHfE.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts3
Group limitNo team may go above 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).