No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 4 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,273 on player hours.
Uptimehours on the list, last 48
23/ 100
F
Attendance needs work: on the list only 11 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 94 places this week.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 02:08 UTC6d ago
–
–
–
0
Sat 24 Oct, 01:53 UTC6d ago
–
–
–
0
Fri 23 Oct, 14:29 UTC6d ago
–
–
–
0
Fri 23 Oct, 14:12 UTC6d ago
–
–
–
0
Fri 23 Oct, 13:43 UTC6d ago
–
–
–
0
Fri 23 Oct, 13:25 UTC6d ago
–
–
–
0
Fri 23 Oct, 10:44 UTC6d ago
–
–
–
0
Thu 22 Oct, 13:40 UTC7d ago
–
–
–
0
Sat 17 Oct, 09:21 UTC12d ago
0
–
5.2 days
0
Fri 16 Oct, 05:41 UTC14d ago
0
–
1.2 days
0
Fri 25 Sep, 03:42 UTC35d ago
–
–
21.1 days
0
Thu 24 Sep, 22:12 UTC35d ago
–
–
21.3 days
0
Mon 21 Sep, 20:09 UTC38d ago
–
–
24.4 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does QuietWorld - Experimental Households sit?
No region is published for QuietWorld - Experimental Households. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 24.24.227.182:24250.
Is QuietWorld - Experimental Households up, and how steady is its uptime?
The server is down: QuietWorld - Experimental Households is offline now, with the last sighting 31 hours ago. It was up 22 of 168 hours over the last 7 full days, which is 13% of the time. It was first seen by Rust Server Score on 16 October 2026.
What Rust version is QuietWorld - Experimental Households on?
You will find QuietWorld - Experimental Households on Rust network protocol 2633 and build 163794, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does QuietWorld - Experimental Households wipe its map?
A fresh world arrives every few hours on QuietWorld - Experimental Households, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
What position does QuietWorld - Experimental Households hold in the rankings?
In the top 69% of all ranked servers, QuietWorld - Experimental Households sits at #15,273 for player hours over the last seven days.
How many players does QuietWorld - Experimental Households usually have?
It has been 31 hours since QuietWorld - Experimental Households was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
What do QuietWorld - Experimental Households's tags stand for?
You'll see QuietWorld - Experimental Households tagged with gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Its slot count is 4; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163794 (Build): This runs on build 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show QuietWorld - Experimental Households?
Rust Server Score lists that include QuietWorld - Experimental Households: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does QuietWorld - Experimental Households enforce, and what are its settings?
The name of QuietWorld - Experimental Households gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map QuietWorld - Experimental Households uses?
QuietWorld - Experimental Households runs a procedural map, which the game generates.
Getting in
How do you get onto QuietWorld - Experimental Households?
Enter client.connect 24.24.227.182:24250 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp4
Max playersIts slot count is 4.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).