Working its way up from the back of the class: #15,491 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 359 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RustedRootUSA-C1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 24.34.64.152:28031.
How reliable is RustedRootUSA-C1, and is it up?
You cannot join now: RustedRootUSA-C1 is offline, last seen 35 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 22 September 2026.
Which Rust version is RustedRootUSA-C1 running?
The server RustedRootUSA-C1 is on Rust network protocol 2633 and build 163794 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does RustedRootUSA-C1 wipe, and how often?
RustedRootUSA-C1 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 54 days 6 hours.
Population
Where does RustedRootUSA-C1 place in the wider field of Rust servers?
Over the last seven days, RustedRootUSA-C1 has #15,491 for player hours, in the top 69% of all ranked servers.
How many players does RustedRootUSA-C1 usually have?
RustedRootUSA-C1 is offline at the moment; the last time it was seen was 35 days 2 hours ago.
Lists and filters
What is meant by the tags on RustedRootUSA-C1?
gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): This runs on build 163794; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags RustedRootUSA-C1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RustedRootUSA-C1?
These Rust Server Score lists count RustedRootUSA-C1 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is RustedRootUSA-C1 set up, and what rules does it keep?
Nothing in the name of RustedRootUSA-C1 states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
RustedRootUSA-C1 runs which map?
RustedRootUSA-C1 runs a game-generated procedural map at size 4,500, seed 1833814390. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto RustedRootUSA-C1?
Enter client.connect 24.34.64.152:28031 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.tdefelice.com/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163794,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).