No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 1 of 17 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,122 on player hours.
Uptimehours on the list, last 48
58/ 100
C−
Attendance needs work: on the list only 28 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 717 places this week.
A term to build on.
Strongest in standing (B+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 00:25 UTC1d ago
–
–
–
0
Tue 27 Oct, 00:10 UTC1d ago
–
–
–
1
Fri 23 Oct, 15:34 UTC5d ago
–
–
–
1
Thu 22 Oct, 20:29 UTC5d ago
–
–
–
0
Thu 22 Oct, 20:22 UTC6d ago
–
–
–
0
Wed 21 Oct, 21:29 UTC6d ago
–
–
–
1
Wed 21 Oct, 16:16 UTC7d ago
–
–
–
1
Mon 19 Oct, 04:16 UTC9d ago
1
✓ held half
2.5 days
0
Wed 14 Oct, 18:30 UTC14d ago
–
–
–
1
Wed 14 Oct, 18:06 UTC14d ago
1
✓ held half
4.4 days
1
Sat 3 Oct, 10:39 UTC25d ago
1
✓ held half
11.3 days
1
Wed 16 Sep, 13:58 UTC42d ago
1
✓ held half
16.9 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Snooker401. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 24.79.21.210:28015.
How reliable is Snooker401, and is it up?
At this moment, Snooker401 is offline; the last time it was seen was 3 hours ago. It was up 89 of 168 hours over the last 7 full days, which is 53% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Snooker401 sit?
You will find Snooker401 on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Snooker401 wipe its map?
A fresh world arrives every few hours on Snooker401, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
Where does Snooker401 place in the wider field of Rust servers?
In the top 19% of all ranked servers, Snooker401 sits at #4,122 for player hours over the last seven days.
What does the population on Snooker401 look like?
The last sighting of Snooker401 was 3 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Lists and filters
What is meant by the tags on Snooker401?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp17 (Max players): The server holds 17 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Snooker401 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Snooker401?
Rust Server Score lists that include Snooker401: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does Snooker401 enforce, and what are its settings?
Nothing in the name of Snooker401 states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Snooker401 uses?
A procedural map, generated by the game, is what Snooker401 runs.
Getting in
What is the way to join Snooker401?
To connect, start Rust, press F1, and type client.connect 24.79.21.210:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp17,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp17
Max playersThe server holds 17 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B+); population is the one to work on (F).