On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1280% full
7-day average0peak –
Rank#15,323top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 128 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 05:24 UTC22d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Jorganization Civil War! sit?
You'll find no region listed by Jorganization Civil War!. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 24.86.143.141:20200.
How dependable is Jorganization Civil War!, and is it online at the moment?
Right now, Jorganization Civil War! is online. The uptime it reports puts the last restart at about 25 hours ago. It was up 115 of 168 hours over the last 7 full days, which is 68% of the time. It was first seen by Rust Server Score on 5 October 2026.
How well does Jorganization Civil War! run?
The average over the last 48 hours was 59 server fps, and it never went below 34. At its peak, it held 210,832 entities, including buildings, deployables and all else in the world. At its highest, it used 4,579 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Jorganization Civil War! sit?
You will find Jorganization Civil War! on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Jorganization Civil War! wipe its map?
There are too few wipes on record for Jorganization Civil War! to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 22 days 6 hours have passed since this world was made.
What happens on Jorganization Civil War! when wipe day arrives?
The average peak on its recent wipes was 1 players. 4 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Jorganization Civil War! sit among Rust servers?
Over the last seven days, Jorganization Civil War! has #15,323 for player hours, in the top 69% of all ranked servers.
Is Jorganization Civil War! a busy server?
Jorganization Civil War! is showing 0 players right now, with 128 slots in total. For the last seven days, the average number of players was 0.
Tags and filters
What do Jorganization Civil War!'s tags stand for?
The game's browser takes its cue from the tags Jorganization Civil War! has set: gmrust (Game mode): Rust survival, played by the standard rules; mp128 (Max players): The server holds 128 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Jorganization Civil War!?
Rust Server Score lists that include Jorganization Civil War!: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does Jorganization Civil War! enforce, and what are its settings?
You will find no gather rate in the name of Jorganization Civil War!. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Jorganization Civil War! uses?
Jorganization Civil War! runs a game-generated procedural map at size 6,000, seed 89612. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Jorganization Civil War!?
Enter client.connect 24.86.143.141:20200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp128
Max playersThe server holds 128 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).