On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average2peak 7
Rank#2,361top 11% · #910 in EU
Last wipe2d agoweekly schedule
Next wipe1d 10hFri 30 Oct, 14:55 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,361 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
65/ 100
C+
Climbing fast: up 729 places this week.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 31% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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W···W··
W···W··
W··FW··
W···W··
W···W··
W···W··
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:55 UTC, in 1d 10h.
Every Monday and Friday at 14:55 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 10hFri 30 Oct, 14:55 UTC
4d 10hMon 2 Nov, 14:55 UTC
7d 14hThu 5 Nov, 19:00 UTCFW
8d 10hFri 6 Nov, 14:55 UTC
11d 10hMon 9 Nov, 14:55 UTC
15d 10hFri 13 Nov, 14:55 UTC
18d 10hMon 16 Nov, 14:55 UTC
22d 10hFri 20 Nov, 14:55 UTC
The first 48 hours of its last wipes
Mon 26 OctFri 23 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 14:55 UTC2d ago
7
–
running
3
Fri 23 Oct, 14:55 UTC5d ago
6
✓ held half
3 days
1
Mon 19 Oct, 14:55 UTC9d ago
5
✓ held half
4 days
2
Fri 16 Oct, 14:55 UTC12d ago
5
✓ held half
3 days
2
Mon 12 Oct, 14:56 UTC16d ago
4
✓ held half
4 days
0
Fri 9 Oct, 14:56 UTC19d ago
7
✓ held half
3 days
3
Mon 5 Oct, 14:55 UTC23d ago
5
✓ held half
4 days
0
Fri 2 Oct, 14:56 UTC26d ago
6
✓ held half
3 days
0
Thu 1 Oct, 19:28 UTCFW27d ago
4
–
0.8 days
1
Mon 28 Sep, 14:55 UTC30d ago
6
✓ held half
3.2 days
5
Fri 25 Sep, 14:55 UTC33d ago
11
✓ held half
3 days
2
Mon 21 Sep, 14:55 UTC37d ago
6
✓ held half
4 days
2
Fri 18 Sep, 14:55 UTC40d ago
7
✓ held half
3 days
0
Mon 14 Sep, 14:56 UTC44d ago
4
halved by day 3
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL?
The EU tag on CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 31.59.131.206:28015.
How reliable is CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL, and is it up?
The server is up: CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL is online now. The uptime it reports puts the last restart at about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 29. Buildings, deployables and everything else in the world added up to as many as 74,536 entities. At its highest, it used 3,182 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL running?
The server CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL wipe its map?
Wipes come every Monday and Friday at 14:55 UTC on CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL. Expect the next wipe on Friday 30 October at 14:55 UTC. The world it runs now was created 2 days 13 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL?
Across its recent wipes, the busiest moments averaged 6 players. 5 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL place in the wider field of Rust servers?
Over the last seven days, CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL has #2,361 for player hours, in the top 11% of all ranked servers and #910 in Europe.
How many players does CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL usually have?
Right now, 1 players are on CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL, which has 200 slots. Averaging 2 players over seven days, it peaked at 7. The highest average in the last 48 hours came at 21:00 UTC, with 6 players.
Tags
What do CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL's tags stand for?
The game's browser takes its cue from the tags CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL?
Among all the servers we track, only CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL publishes this kuzgun3x.com hostname.
Which lists and filters on Rust Server Score show CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL?
Rust Server Score lists that include CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL: 5x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 5x.
Map and rules
How is CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL set up, and what rules does it keep?
The name of CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL points to a 5x gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL uses?
The map on CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL is custom at size 3,700, and because the file is published you can download it from this page.
Connecting
What is the way to join CHAOS 5X | NO LIMIT | SADECE HAYATTA KAL?
Enter client.connect 31.59.131.206:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://zulabank.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o^z,rustmaps
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).