Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 170 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Tuesday 3 November, 21:03 UTC, in 6d 9h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK based in?
You'll see [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 31.59.131.56:28015.
How reliable is [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK, and is it up?
At this moment, [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK is offline; the last time it was seen was 7 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 20 October 2026, Rust Server Score saw it for the first time.
Which Rust version is [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK running?
You will find [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK wipe its map?
The estimate for [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK's next wipe comes from biweekly: 14 days after its last wipe. It is due to wipe next on Tuesday 3 November at 21:03 UTC. 7 days 14 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
Player numbers
Where does [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK place in the wider field of Rust servers?
Over the last seven days, [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK has #15,400 for player hours, in the top 69% of all ranked servers and #2,590 in Europe.
Is [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK a busy server?
The last sighting of [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK was 7 days 14 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK?
You'll see [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK enforce, and what are its settings?
Nothing in the name of [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK?
[TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK runs a procedural map, which the game generates.
Connecting
What is the way to join [TR/EU] ANKA RUST TÜRKİYE/SOLO-DUO-TRİO/NO LAG/HAFTALIK?
Enter client.connect 31.59.131.56:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).