On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak –
Rank#15,351top 69%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:28 UTC5d ago
0
–
running
0
Thu 22 Oct, 16:32 UTC6d ago
0
–
0.8 days
0
Sun 18 Oct, 19:16 UTC10d ago
0
–
3.9 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does OKEY RUST #3 | Development server / test server sit?
You'll find no region listed by OKEY RUST #3 | Development server / test server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 31.76.110.101:10057 is the address to use.
How dependable is OKEY RUST #3 | Development server / test server, and is it online at the moment?
You can join now: OKEY RUST #3 | Development server / test server is online. According to its reported uptime, the last restart was about 5 days 15 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 18 September 2026.
Is OKEY RUST #3 | Development server / test server smooth to play on?
It never fell below 230 server fps in the last 48 hours, averaging 238. Up to 8,804 entities were in the world, covering buildings, deployables and the rest. Up to 1,438 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does OKEY RUST #3 | Development server / test server sit?
You will find OKEY RUST #3 | Development server / test server on Rust network protocol 2388 and build 81925, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does OKEY RUST #3 | Development server / test server wipe, and how often?
No next wipe can be predicted for OKEY RUST #3 | Development server / test server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 5 days 17 hours.
What should you expect from wipe day on OKEY RUST #3 | Development server / test server?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does OKEY RUST #3 | Development server / test server sit among Rust servers?
Over the last seven days, OKEY RUST #3 | Development server / test server has #15,351 for player hours, in the top 69% of all ranked servers.
How many players does OKEY RUST #3 | Development server / test server usually have?
With 15 slots available, OKEY RUST #3 | Development server / test server currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on OKEY RUST #3 | Development server / test server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp15 (Max players): Its slot count is 15; v2388 (Protocol): Join only if your game runs protocol 2388; cs81925 (Build): This runs on build 81925; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h797a3352 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; kdz (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; ki (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; ki0 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; fl0 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags OKEY RUST #3 | Development server / test server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does OKEY RUST #3 | Development server / test server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include OKEY RUST #3 | Development server / test server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
Map and rules
How is OKEY RUST #3 | Development server / test server set up, and what rules does it keep?
Nothing in the name of OKEY RUST #3 | Development server / test server states a gather rate. It publishes no limit on group size. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map OKEY RUST #3 | Development server / test server uses?
The game generates the procedural map on OKEY RUST #3 | Development server / test server at size 2,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
What is the way to join OKEY RUST #3 | Development server / test server?
To connect, start Rust, press F1, and type client.connect 31.76.110.101:10057. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/okeyrust.
Server tags
what each one means
Published asmp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp15
Max playersIts slot count is 15.
v2388
ProtocolJoin only if your game runs protocol 2388.
cs81925
BuildThis runs on build 81925.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
h797a3352
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
kdz
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
ki
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
ki0
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
fl0
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).