Working its way up from the back of the class: #13,072 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 1,206 places this week.
A term to build on.
Strongest in momentum (C−); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for IKS[211 Devblog]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 31.76.240.161:27015.
How reliable is IKS[211 Devblog], and is it up?
The server is down: IKS[211 Devblog] is offline now, with the last sighting 14 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 October 2026.
Which Rust version is IKS[211 Devblog] running?
You will find IKS[211 Devblog] on Rust network protocol 2164, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does IKS[211 Devblog] wipe, and how often?
There are too few wipes on record for IKS[211 Devblog] to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 15 days 21 hours.
Player count
What position does IKS[211 Devblog] hold in the rankings?
In the top 61% of all ranked servers, IKS[211 Devblog] sits at #13,072 for player hours over the last seven days.
How many players does IKS[211 Devblog] usually have?
The last sighting of IKS[211 Devblog] was 14 days 20 hours ago, and it is offline right now.
Lists and filters
What do IKS[211 Devblog]'s tags stand for?
The game's browser takes its cue from the tags IKS[211 Devblog] has set: mp10 (Max players): 10 slots are available; v2164 (Protocol): Join only if your game runs protocol 2164; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does IKS[211 Devblog] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count IKS[211 Devblog] among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded.
Rules and settings
What settings and rules apply on IKS[211 Devblog]?
Nothing in the name of IKS[211 Devblog] states a gather rate. You will find no published group limit. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. You are not covered by VAC, Valve's anti-cheat.
How to join
How do you get onto IKS[211 Devblog]?
To connect, start Rust, press F1, and type client.connect 31.76.240.161:27015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,v2164,hb68d7370,stok,oxide,modded
Game
mp10
Max players10 slots are available.
v2164
ProtocolJoin only if your game runs protocol 2164.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
hb68d7370
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C−); standing is the one to work on (F).