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Every Rust server graded on real, live numbers. 68,197 players on the roll · 11,798 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 37.142.145.147:28115
Name of server

Mars Colony LOCAL DEVELOPMENT

RegisterAbsentOffline
Region–
Address37.142.145.147:28115
Last checked14d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

37 out of 100, the average of 2 subjects

Players now 0/ 4 0% full
7-day average0peak –
Rank#15,230top 70%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,230 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 44/ 100 Slipped a little: down 1,692 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (F); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
101 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
110 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
91 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

Quick answers

from the figures on this page

Server details

Where in the world is Mars Colony LOCAL DEVELOPMENT?

Mars Colony LOCAL DEVELOPMENT leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 37.142.145.147:28115 is the address to use.

Is Mars Colony LOCAL DEVELOPMENT up, and how steady is its uptime?

The server is down: Mars Colony LOCAL DEVELOPMENT is offline now, with the last sighting 14 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 10 October 2026.

What Rust version is Mars Colony LOCAL DEVELOPMENT on?

Rust network protocol 2634 and build 167398 on Windows is what Mars Colony LOCAL DEVELOPMENT runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Mars Colony LOCAL DEVELOPMENT reset?

The record holds too few of Mars Colony LOCAL DEVELOPMENT's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 18 days 10 hours.

Player count

Where does Mars Colony LOCAL DEVELOPMENT sit among Rust servers?

Over the last seven days, Mars Colony LOCAL DEVELOPMENT has #15,230 for player hours, in the top 70% of all ranked servers.

How many players does Mars Colony LOCAL DEVELOPMENT usually have?

It has been 14 days 2 hours since Mars Colony LOCAL DEVELOPMENT was last seen, and it is offline right now.

Tags and filters

What do Mars Colony LOCAL DEVELOPMENT's tags stand for?

The game's browser takes its cue from the tags Mars Colony LOCAL DEVELOPMENT has set: gmrust (Game mode): Rust survival, played by the standard rules; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Mars Colony LOCAL DEVELOPMENT?

These Rust Server Score lists count Mars Colony LOCAL DEVELOPMENT among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

What settings and rules apply on Mars Colony LOCAL DEVELOPMENT?

Nothing in the name of Mars Colony LOCAL DEVELOPMENT states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are not covered by VAC, Valve's anti-cheat.

How to join

How do you get onto Mars Colony LOCAL DEVELOPMENT?

To connect, start Rust, press F1, and type client.connect 37.142.145.147:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp4
Max players The server holds 4 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.