Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 481 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctMon 19 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 09:54 UTC9d ago
0
–
running
0
Mon 19 Oct, 21:29 UTC10d ago
0
–
0.5 days
0
Mon 19 Oct, 15:03 UTC10d ago
1
–
0.3 days
0
Mon 19 Oct, 04:29 UTC10d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RED PLANET TEST (local). Rust Server Score takes the server's word for its location and does not trace the hardware. 37.142.154.193:28015 is the address to use.
Is RED PLANET TEST (local) up, and how steady is its uptime?
You cannot join now: RED PLANET TEST (local) is offline, last seen 9 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 18 October 2026, Rust Server Score saw it for the first time.
What Rust version is RED PLANET TEST (local) on?
The server RED PLANET TEST (local) is on Rust network protocol 2634 and build 167781 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does RED PLANET TEST (local) wipe, and how often?
There is no next wipe to predict on RED PLANET TEST (local), as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 10 days 5 hours.
What happens on RED PLANET TEST (local) when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does RED PLANET TEST (local) hold in the rankings?
Over the last seven days, RED PLANET TEST (local) has #15,383 for player hours, in the top 70% of all ranked servers. In the trio group, it ranks #526.
Is RED PLANET TEST (local) a busy server?
It has been 9 days 8 hours since RED PLANET TEST (local) was last seen, and it is offline right now.
Tags
How should you read the tags on RED PLANET TEST (local)?
The game's browser takes its cue from the tags RED PLANET TEST (local) has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RED PLANET TEST (local)?
These Rust Server Score lists count RED PLANET TEST (local) among them: Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.
Map and rules
Which rules does RED PLANET TEST (local) enforce, and what are its settings?
You will find no gather rate in the name of RED PLANET TEST (local). The cap on group size is 3 players (trio). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Getting in
How should you connect to RED PLANET TEST (local)?
Enter client.connect 37.142.154.193:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).