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Every Rust server graded on real, live numbers. 65,961 players on the roll · 11,791 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 37.148.220.87:28018
Name of server

Hat's Server 2

RegisterAbsentOffline
Region–
Address37.148.220.87:28018
Last checked8d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

Players now 0/ ?
7-day average0peak –
Rank#15,335top 69%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 50/ 100 Holding steady: down 105 places this week.

A term to build on. Strongest in momentum (D); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctTue 29 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:07 UTC12d ago 0 – running 0
Tue 29 Sep, 00:10 UTC29d ago 2 halved by day 1 17.5 days 0
Tue 15 Sep, 11:47 UTC43d ago 1 halved by day 1 13.5 days 0
Mon 14 Sep, 04:29 UTC44d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
89 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
79 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Server details

Which region is Hat's Server 2 based in?

You'll find no region listed by Hat's Server 2. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 37.148.220.87:28018 is the address to use.

How reliable is Hat's Server 2, and is it up?

At this moment, Hat's Server 2 is offline; the last time it was seen was 8 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Which Rust version is Hat's Server 2 running?

You will find Hat's Server 2 on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does Hat's Server 2 wipe its map?

There is no next wipe to predict on Hat's Server 2, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 12 days 10 hours have passed since this world was made.

What happens on Hat's Server 2 when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Population

What position does Hat's Server 2 hold in the rankings?

In the top 69% of all ranked servers, Hat's Server 2 sits at #15,335 for player hours over the last seven days.

Is Hat's Server 2 a busy server?

Hat's Server 2 is offline at the moment; the last time it was seen was 8 days 19 hours ago.

Lists and filters

How should you read the tags on Hat's Server 2?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts50 (Group limit): A team can hold 50 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Hat's Server 2 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Hat's Server 2 appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Hat's Server 2: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

How is Hat's Server 2 set up, and what rules does it keep?

Nothing in the name of Hat's Server 2 states a gather rate. You can play in groups of up to 50 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Hat's Server 2?

Hat's Server 2 runs a game-generated procedural map at size 4,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

How to join

What is the way to join Hat's Server 2?

To connect, start Rust, press F1, and type client.connect 37.148.220.87:28018. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts50,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp0
Max players The server holds 0 slots.
ts50
Group limit A team can hold 50 players at most.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.