On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#9,018top 41%
Last wipe27d agoweekly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,018 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 2,618 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
usual gap6.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
13d 21hThu 12 Nov, 00:11 UTC
20d 21hThu 19 Nov, 00:11 UTC
27d 21hThu 26 Nov, 00:11 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
41d 21hThu 10 Dec, 00:11 UTC
The first 48 hours of its last wipes
Thu 8 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 00:11 UTC21d ago
1
–
running
0
Thu 1 Oct, 19:14 UTCFW27d ago
1
halved by day 1
6.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for TestPvp X10. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 37.192.174.169:28002.
How reliable is TestPvp X10, and is it up?
Right now, TestPvp X10 is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 15 September 2026.
Is TestPvp X10 smooth to play on?
It never fell below 59 server fps in the last 48 hours, averaging 70. Up to 8,903 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,216 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is TestPvp X10 on?
Rust network protocol 2635 and build 168909 on Windows is what TestPvp X10 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does TestPvp X10 reset?
The prediction follows its tag, because too few of TestPvp X10's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 7 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on TestPvp X10?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 12 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
What position does TestPvp X10 hold in the rankings?
Over the last seven days, TestPvp X10 has #9,018 for player hours, in the top 41% of all ranked servers.
How many players does TestPvp X10 usually have?
TestPvp X10 is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 04:00 UTC, with 0 players.
Tags and filters
What is meant by the tags on TestPvp X10?
The game's browser takes its cue from the tags TestPvp X10 has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show TestPvp X10?
These Rust Server Score lists count TestPvp X10 among them: 10x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Map and rules
What settings and rules apply on TestPvp X10?
The name of TestPvp X10 points to a 10x gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map TestPvp X10 uses?
The game generates the procedural map on TestPvp X10 at size 1,500 with seed 909457518. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join TestPvp X10?
Enter client.connect 37.192.174.169:28002 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).