On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average2peak 7
Rank#2,482top 11%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,482 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 137 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 91 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 40 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:53 UTCFW27d ago
10
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Siberia [PVE] classic vanilla sit?
You'll find no region listed by Siberia [PVE] classic vanilla. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 37.195.106.65:35531 is the address to use.
How dependable is Siberia [PVE] classic vanilla, and is it online at the moment?
The server is up: Siberia [PVE] classic vanilla is online now. About 8 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Siberia [PVE] classic vanilla run?
It never fell below 20 server fps in the last 48 hours, averaging 137. Up to 114,696 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,799 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Siberia [PVE] classic vanilla sit?
Rust network protocol 2635 and build 168909 on Windows is what Siberia [PVE] classic vanilla runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Siberia [PVE] classic vanilla wipe, and how often?
Siberia [PVE] classic vanilla wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 17 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Siberia [PVE] classic vanilla?
Across its recent wipes, the busiest moments averaged 10 players. The crowd on the latest wipe was largest 40 hours after it began.
Population
Where does Siberia [PVE] classic vanilla place in the wider field of Rust servers?
Over the last seven days, Siberia [PVE] classic vanilla has #2,482 for player hours, in the top 11% of all ranked servers.
What does the population on Siberia [PVE] classic vanilla look like?
Siberia [PVE] classic vanilla is showing 1 players right now, with 50 slots in total. The seven-day average is 2 players, with a peak of 7. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 5 players.
Tags and filters
What do Siberia [PVE] classic vanilla's tags stand for?
You'll see Siberia [PVE] classic vanilla tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod) in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Siberia [PVE] classic vanilla?
Rust Server Score lists that include Siberia [PVE] classic vanilla: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Siberia [PVE] classic vanilla set up, and what rules does it keep?
You will find no gather rate in the name of Siberia [PVE] classic vanilla. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Siberia [PVE] classic vanilla uses?
Siberia [PVE] classic vanilla runs a game-generated procedural map at size 4,250, seed 1289664813. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Siberia [PVE] classic vanilla?
To connect, start Rust, press F1, and type client.connect 37.195.106.65:35531. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://siberia-pve.ru.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).