On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 8
Rank#5,554top 25% · #1805 in EU
Last wipe6d agoweekly schedule
Next wipe12mThu 29 Oct, 12:02 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,554 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 140 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 575 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 12:02 UTC, in 12m.
Its weekly schedule tag · low confidence
usual gap5.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
Coming wipes
12mThu 29 Oct, 12:02 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
14d 0hThu 12 Nov, 12:02 UTC
21d 0hThu 19 Nov, 12:02 UTC
28d 0hThu 26 Nov, 12:02 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
42d 0hThu 10 Dec, 12:02 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 12:02 UTC6d ago
1
–
running
0
Thu 15 Oct, 12:02 UTC13d ago
2
halved by day 3
7 days
0
Sat 10 Oct, 09:36 UTC19d ago
2
halved by day 3
5.1 days
0
Thu 8 Oct, 12:11 UTC20d ago
6
–
1.9 days
0
Fri 2 Oct, 22:22 UTC26d ago
0
–
5.6 days
0
Thu 1 Oct, 09:02 UTC28d ago
0
–
1.6 days
0
Thu 24 Sep, 12:02 UTC34d ago
2
halved by day 4
6.9 days
0
Thu 17 Sep, 12:02 UTC41d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] Random Item Jump | Jump = Free Loot | Gett.site sit?
The EU tag on [EU] Random Item Jump | Jump = Free Loot | Gett.site puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 37.202.197.51:28015.
How dependable is [EU] Random Item Jump | Jump = Free Loot | Gett.site, and is it online at the moment?
You can join now: [EU] Random Item Jump | Jump = Free Loot | Gett.site is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU] Random Item Jump | Jump = Free Loot | Gett.site run?
It averaged 140 server fps over the last 48 hours, with a low of 140. Up to 8,624 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,223 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [EU] Random Item Jump | Jump = Free Loot | Gett.site running?
The server [EU] Random Item Jump | Jump = Free Loot | Gett.site is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [EU] Random Item Jump | Jump = Free Loot | Gett.site wipe, and how often?
Too few wipes on [EU] Random Item Jump | Jump = Free Loot | Gett.site are recorded to confirm the schedule, so its tag guides the prediction. Thursday 29 October at 12:02 UTC is the date set for its next wipe. 6 days 23 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on [EU] Random Item Jump | Jump = Free Loot | Gett.site?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 5 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player count
Where does [EU] Random Item Jump | Jump = Free Loot | Gett.site place in the wider field of Rust servers?
Over the last seven days, [EU] Random Item Jump | Jump = Free Loot | Gett.site has #5,554 for player hours, in the top 25% of all ranked servers and #1,805 in Europe.
How many players does [EU] Random Item Jump | Jump = Free Loot | Gett.site usually have?
Right now, 0 players are on [EU] Random Item Jump | Jump = Free Loot | Gett.site, which has 50 slots. Averaging 0 players over seven days, it peaked at 8. The busiest time in the last 48 hours was 07:00 UTC, with an average of 0 players.
Lists and filters
How should you read the tags on [EU] Random Item Jump | Jump = Free Loot | Gett.site?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe are the tags [EU] Random Item Jump | Jump = Free Loot | Gett.site publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] Random Item Jump | Jump = Free Loot | Gett.site appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] Random Item Jump | Jump = Free Loot | Gett.site: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
How is [EU] Random Item Jump | Jump = Free Loot | Gett.site set up, and what rules does it keep?
Nothing in the name of [EU] Random Item Jump | Jump = Free Loot | Gett.site states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] Random Item Jump | Jump = Free Loot | Gett.site uses?
A procedural map of size 1,000 and seed 1337, generated by the game, is what [EU] Random Item Jump | Jump = Free Loot | Gett.site runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
What is the way to join [EU] Random Item Jump | Jump = Free Loot | Gett.site?
Enter client.connect 37.202.197.51:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/S9phZX67Ct.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).