On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 2250% full
7-day average0peak 2
Rank#7,531top 34% · #2041 in EU
Last wipe13d agoweekly schedule
Next wipe16hFri 30 Oct, 12:10 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 225 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,531 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 230 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 1,985 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 12:10 UTC, in 16h.
Its weekly schedule tag · low confidence
usual gap7.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 6
Coming wipes
16hFri 30 Oct, 12:10 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
7d 16hFri 6 Nov, 12:10 UTC
14d 16hFri 13 Nov, 12:10 UTC
21d 16hFri 20 Nov, 12:10 UTC
28d 16hFri 27 Nov, 12:10 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
35d 16hFri 4 Dec, 12:10 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 9 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 12:10 UTC13d ago
3
–
running
0
Fri 9 Oct, 12:34 UTC20d ago
2
✓ held half
7 days
0
Fri 2 Oct, 09:15 UTC27d ago
4
halved by day 6
7.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 131 on average
15 / 100
Quick answers
from the figures on this page
Server details
Where in the world is RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
You'll see RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 37.230.137.172:20800.
How reliable is RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10, and is it up?
You can join now: RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 is online. The uptime it reports puts the last restart at about 5 days 4 hours ago. It was up 95% of the time over the last 7 full days, 159 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 run?
The average over the last 48 hours was 230 server fps, and it never went below 206. At its peak, it held 40,026 entities, including buildings, deployables and all else in the world. At its highest, it used 2,843 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 running?
The server RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 reset?
Too few wipes on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Friday 30 October at 12:10 UTC. It has been running its current world for 13 days 7 hours. Wipes are scheduled weekly, according to its tags.
What happens on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 when wipe day arrives?
Recent wipes have peaked at 3 players on average. Peak numbers came 26 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Player count
What position does RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 hold in the rankings?
In Europe, RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 is #2,041, and overall it is #7,531 on player hours over the last seven days, in the top 34% of all ranked servers.
What does the population on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 look like?
With 225 slots available, RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 0 players.
Lists and filters
What is meant by the tags on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
You'll see RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 tagged with gmvanilla (Game mode): Survival, vanilla style; mp225 (Max players): 225 slots are available; ts99 (Group limit): A team can hold 99 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
Rust Server Score lists that include RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
What settings and rules apply on RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
Going by its name, RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 runs 2x gather. The limit for a group is 99 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 runs which map?
RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10 runs a game-generated procedural map at size 2,750, seed 890027565. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join RETRO RUST #2 X2|NOLIMIT|EVENT GLOBAL 16.10?
To connect, start Rust, press F1, and type client.connect 37.230.137.172:20800. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://retrorust.store/#/app/store/.
Server tags
what each one means
Published asmp225,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts99,^o,^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp225
Max players225 slots are available.
ts99
Group limitA team can hold 99 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).