On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 4
Rank#5,670top 25%
Last wipe5d agoweekly schedule
Next wipe1d 4hFri 30 Oct, 08:59 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,670 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 84 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 2,043 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 08:59 UTC, in 1d 4h.
Its weekly schedule tag · low confidence
usual gap1.4 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 3
Coming wipes
1d 4hFri 30 Oct, 08:59 UTC
7d 14hThu 5 Nov, 19:00 UTCFW
8d 4hFri 6 Nov, 08:59 UTC
15d 4hFri 13 Nov, 08:59 UTC
22d 4hFri 20 Nov, 08:59 UTC
29d 4hFri 27 Nov, 08:59 UTC
35d 14hThu 3 Dec, 19:00 UTCFW
36d 4hFri 4 Dec, 08:59 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 08:59 UTC5d ago
4
–
running
0
Fri 16 Oct, 08:58 UTC12d ago
7
halved by day 3
7 days
1
Thu 1 Oct, 23:34 UTCFW27d ago
2
✓ held half
14.4 days
0
Thu 1 Oct, 15:18 UTC27d ago
2
–
0.3 days
0
Thu 17 Sep, 18:38 UTC41d ago
2
halved by day 3
13.9 days
0
Thu 17 Sep, 10:54 UTC41d ago
2
–
0.3 days
0
Wed 16 Sep, 02:16 UTC43d ago
2
–
1.4 days
0
Tue 15 Sep, 12:31 UTC43d ago
3
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust - Legion. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 37.230.228.188:28027.
Is Rust - Legion up, and how steady is its uptime?
The server is up: Rust - Legion is online now. According to its reported uptime, the last restart was about 3 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Rust - Legion run?
It averaged 84 server fps over the last 48 hours, with a low of 32. Buildings, deployables and everything else in the world added up to as many as 93,772 entities. Up to 3,001 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Rust - Legion running?
You will find Rust - Legion on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Rust - Legion reset?
Too few wipes on Rust - Legion are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Friday 30 October at 08:59 UTC. 5 days 19 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on Rust - Legion when wipe day arrives?
Recent wipes have peaked at 4 players on average. 3 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
What position does Rust - Legion hold in the rankings?
Over the last seven days, Rust - Legion has #5,670 for player hours, in the top 25% of all ranked servers.
What does the population on Rust - Legion look like?
With 150 slots available, Rust - Legion currently has 0 players. Averaging 0 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.
Tags and filters
What do Rust - Legion's tags stand for?
The game's browser takes its cue from the tags Rust - Legion has set: gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): Its slot count is 150; ts150 (Group limit): Teams cap out at 150; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; jp0 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rust - Legion?
Rust Server Score lists that include Rust - Legion: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What settings and rules apply on Rust - Legion?
Nothing in the name of Rust - Legion states a gather rate. You can play in groups of up to 150 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rust - Legion uses?
Rust - Legion runs a game-generated procedural map at size 4,000, seed 1036505498. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Rust - Legion?
Enter client.connect 37.230.228.188:28027 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rust-legion.gamestores.app/.
Server tags
what each one means
Published asmp150,ptrak,jp0,$r?,v2635,^w,gmvanilla,cs168909,ts150,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp150
Max playersIts slot count is 150.
ts150
Group limitTeams cap out at 150.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
jp0
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).